Join Nick Harauz for an in-depth discussion in this video Understanding distress and substance layers, part of Final Cut Pro X Guru: Titles and Effects.
- View Offline
- In the last movie we looked at adding a material onto our text in order to decorate it and we filled it with a stone type granite material. The one thing we didn't see is that all of materials, or materials are made of one or several layers, and in this movie we'll explore adding more layers to our text in order to integrate it into our scene. So here I'm going to select my text and the Inspector is open as I can see here by these little scroll wheels. And I'm in the Text pane of the Inspector.
I'm going to scroll down and last exercises we added a single Red Granite material that you see here, which is a substance made of stone. Now some materials that you choose from over here consist of multiple layers. On top of that, we could add additional layers onto what we already start. So this Red Granite, I can add additional layers. So if I click here on the Add Layer menu you'll see that there are some for painting the actual substance, finishing, distressing, as well as emitting.
In this case what we'll do is choose a few layers and start to work with them. So I'm going to start with Paint and I'm going to add a Smooth Paint onto this texture. And right away what you'll notice is that the material that we had before is pretty much not visible because of the smooth paint. I could take the smooth paint, which is now a layer, above the substance and take its Opacity and bring it down in order to see some of that stone texture shine through. But in this case the smooth paint isn't actually what I'm looking for so I'll switch that and let's choose first a Reflective Paint.
And in here we see a lot of reflectivity around our text. Now it's not the actual scene itself, but it is an environment that's wrapped around the text that's being reflected on the surfaces of the letter. In the next movie we'll explore how we can change which environment is being used around our text. But in this case the reflective paint is not doing us justice either, so I'm going to move over from Reflective Paint to a Textured Paint and here the textured paint right now has a color set, and rather than use this default color I'm actually going to click on it to bring up the Mac OS color picker that we've used in earlier chapters and exercises.
And I want to click on this little eye dropper to sample a color here in the actual clip. And I really like the green from the church tower over here so I'll click on a pixel and we'll see right away that our text updates with that color. So I'll close the Mac OS color picker and a few things I can do here with this textured paint is first of all bring up the Sheen, which will bring a little bit more shininess on the actual text itself. And I could also change the Surface Texture, so by default it's set to something called Combed, but I could change it to something such as Knockdown.
We could see a different texture here on this textured paint. Now i could mix back this actual textured paint, to mix it back with the original stone granite that I picked earlier so I'll just go and drag on the Opacity slider and scale it back just a little bit to see some of the original layer that I added. So right now i have a single material consisting of two layers, a substance which is stone, and some textured paint. In order to keep things organized right next to first of all the Substance is a little Hide button.
I'll hide it 'cause I'm done working with it. As well as next to the Paint, which is my second layer, I'll also hide it. 'Cause I want to add a couple more layers here to finish off this. So next I'm going to click on the Add Layer button and this time I'm going to add a Distress layer. So I want to click on first of all Bumps to show you. And we'll see here that the text now contains a lot of bumps. If you can't see that clearly let me just temporarily select my clip in the timeline and hit v to disable it. And I'll click on my text here in the viewer.
And really quickly just scale it up. Bring it close to the camera so you can see the bumps here in the text. Now for the bump text itself, I can change the type to more of a Staggered Bump look as you can see. And once I click on Staggered Bumps you'll see that update happen. And I can increase how strong this effect is by actually increasing or decreasing the Depth of the staggered bumps. So I'm going to actually click on this 100 slider here and make it 200% and you'll see that that bump actually increases across the surface of the letters.
In this case it's not necessary for us to use a distress layer so I'm going to actually select the word Distress and then I'm going to hit delete to remove the layer from the material. I'll now just take my text and move it back in the scene with the blue arrow and I'll select on the clip and hit v in order to turn it back on. Great, now to finalize the material portion of this text I'm going to add just one more layer. So I'm going to click on Add Layer and add something called Emit.
And once I do, your text is pretty much going to go white on the screen right away 'cause it's basically sort of like a light emission around the letters. Instead of using the white color by default, I'm actually going to click on the square to bring up the Mac OS color picker again and select the eye dropper to sample a bit of the yellow light in the scene. So I've clicked on that and we can see more of the yellow light here, except it's way too strong in its intensity. So rather than it be at Intensity of 100%, I'm going to make it something closer to 2 or 3 so it's just really subtle around the letters.
You might not see that clearly so I'll just quickly make it 8% so we can see what that emit layer's actually doing on the surfaces of our letters. And I'm going to bring it down now back to 2%. So working with a material and adding multiple layers, you can really take your text and integrate it into whatever scene or whatever project you're working with.
- Working with 2D and 3D titles
- Working and saving 3D styles
- Distorting and cropping clips
- Working with stills and the Ken Burns effect
- Changing clip speed
- Adding and animating effects
- Saving effect presets
- Creating titles and effects in Apple Motion