Join Ashley Kennedy for an in-depth discussion in this video Understanding different types of editing tools, part of Final Cut Pro X 10.0.9 Essential Training.
Once you have reviewed and marked your footage, it's time to form a sequence and begin editing. Before we jump in, though, I just wanted to give you a high-level explanation of all of the mechanics of the different types of edits that you can do in Final Cut Pro X. Then in the next several movies, we will go through each of these in practice as we put together our scene. So I am going to just go to into Chapter 3.2, and I will go ahead and enter this project. Now as I mentioned earlier when talking about the features of Final Cut Pro X, we are going to be working in a model dictated by storylines rather than tracks.
Now there are certain types of edits that affect clips on the primary storyline which again is the narrative spine of our project. So this is the primary storyline, this dark gray portion, so we are going to be talking about only Edits that affect clips on the primary storyline. Now again, we are just exploring the general mechanics of the edits here, so I will just go ahead and grab some shots from the Scenery keyword collection to demonstrate my point. I'll go ahead and drag this to the right, and we are all set to go.
Now the first type of edit I would like to explore is the Insert Edit, with the Keyboard shortcut of W or this onscreen button right here. All right, so I have got a shot already loaded in the timeline, if I position my playhead at the end and grab a portion of a shot and press W, it is inserted at the end. If I position my playhead in between two shots, I can grab a portion of a shot, press W, and it goes in between these two shots.
Now if I grab a portion of a shot, and place my playhead in the middle of this shot, it's simply going to insert right here in the middle of the shot and split this clip in two. So again I'll press W, and I would like to zoom out here a little bit, so I am going to press Command+Minus, and I am zoomed out, and you can see that the Fields tilled was split in the half, and we have our Mountain orchid tilled down that way in the right of the middle there. So that's all inserting is. It basically puts the shot wherever your playhead is.
Now you can also perform an insert edit by grabbing a shot and clicking and dragging and dragging it down here and inserting it in the primary storyline, like so. so wherever you drop it is wherever that's inserted. Again, however, keyboard methods are usually faster and more efficient ways of working, so we will explore both, but I will always come back to the keyboard. Now the next type of edit is the Append Edit with the keyboard shortcut of E or this one screen button here. So no matter where the playhead is, if I grab a shot and press the E key, it always goes to the end, regardless of where the playhead is.
Now this is really useful if you know that you are adding clips one after another, but you don't have to worry about constantly making sure the playhead is in the correct location. Okay, so I can grab a shot, no matter where my playhead is I press E, and it goes to the end. The third type of edit we will explore is the Overwrite Edit, with the keyboard shortcut of D. Now the Overwrite Edit is used to essentially they write over a shot or a portion of a shot. So when performing an Overwrite Edit, usually making in and an out in the Timeline around the area that you would like to affect, and then you mark the portion of the shot in the Event library that you would like to overwrite.
So let's say that we want to basically write over this portion right here, so all of this shot and the first part of this shot. So I am just going to place my playhead here and mark an I to mark an In, and I will mark an Out right here by pressing O, all right, so this is the portion that I would like to overwrite, and let's go ahead and grab this shot here, now I can't just mark an in or just mark an out. When I mark an in, it basically marks the entire clip to the end.
So a general overwrite is going to take however many frames this is and I can count that by just basically marking the section and pressing Ctrl+D, and it's going to tell me right here it's 2 seconds and 17 frames. So it's going to take the first 2 seconds and 17 frames and overwrite them right here. Okay, so I will go ahead and press D to overwrite and notice that my Field mountain in background overwrote this section, and if I click here and press Ctrl+D to find out the duration, it's 2 seconds and 17 frames.
So, as you can see, when you overwrite, Final Cut calculates the number of frames needed to perform the operation, and that portion of the clip is replaced. We are going to learn some more mechanics about overwriting later on in the course, but those are the basics. Now the fourth type of edit is the Replace Edit. The Replace Edit is a lot like the Overwrite Edit, but it's typically used to replace one shot with another. There is no keyboard shortcut. You need to physically drag a marked clip from your event library onto a clip in your sequence.
So if I take my flower shot here, mark an in and an out right there, so I am going to just take this portion, click, drag, and when I see my green plus sign, I am going to release the mouse. Now I have Replace which basically replaces the clip outright regardless of duration, so this basically performs a full-out shot swap and most often affects the resulting duration of the sequence, or you can replace the clip from the beginning of the marked section or the end of the marked section, and both of those will leave the sequence of the same length before and after the replace edit.
So I'll just perform a general Replace Edit right now, and we will explore these other options a little bit later. So Replace, so my flower shot was actually much longer. It swapped out the entire shot, and I am just going to zoom out a little bit, Command+Minus, and you can see that there is my replace shot. Okay, so insert, append, overwrite, and replace, as you can see, there are a quite a few ways you can add material to your primary storyline in Final Cut Pro X. So now that we have this foundation, let's go ahead and start editing our sequence.
NOTE: This course and its exercise files are not compatible with Final Cut Pro X v. 10.1 or later. If you are running v. 10.1 or later, please watch Final Cut Pro X 10.1.1 Essential Training instead.
- Understanding nonlinear editing
- Creating and organizing events
- Organizing footage with keywords and ratings
- Playing and marking clips
- Performing Insert, Append, Overwrite, and Replace edits
- Moving and removing clips
- Trimming in the timeline: performing ripple, roll, slip and slide edits
- Working with connected clips and multiple storylines
- Adjusting audio levels, EQ, and more
- Performing a multicam edit
- Adding and animating video and audio effects
- Working with motion effects, speed effects, titles, themes, and generators
- Performing primary and secondary color correction
- Importing and analyzing footage from multiple platforms
- Managing media and project data
- Sharing and exporting projects
Skill Level Beginner
Q: Why are the exercise files not working, and why does my interface look different than the one in this course?
A: This lynda.com course and its exercise files are not compatible with Final Cut Pro X v. 10.1 or later. If you are running v. 10.1 or later, please watch <a href="http://www.lynda.com/Final-Cut-Pro-tutorials/Final-Cut-Pro-X-1011-Essential-Training/161520-2.html">Final Cut Pro X 10.1.1 Essential Training</a>.