From the course: Final Cut Pro X 10.6 Essential Training

Trimming with the edit point in mind - Final Cut Pro Tutorial

From the course: Final Cut Pro X 10.6 Essential Training

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Trimming with the edit point in mind

- [Instructor] In this chapter, we're going explore everything that has to do with trimming and specifically refined trimming inside of Final Cut Pro X. Now, you might have noticed I have performed a Houdini if you're following along with the exercise files where we've actually switched projects to something a little bit more narrative in nature to show some great uses of the tools that we're about to cover. Now when I refer to the edit point, I'm really talking about the relationship between an outcoming and incoming clip. So I'm here in my chapter5_1 project, this can be found in the chapter five keyword collection under your projects event. An an edit point is simply this. So here I'm over my second and third clip in the timeline, this is the edit point. We're going to call this little bad boy the outgoing clip, and this is the incoming clip. And the way that we cut from one to the other is extremely important. So much so there's actually a tool to play around this edit point, or a keyboard shortcut that happens to be Shift + ?. So if I press Shift + ? right now, let's just play back and see what happens. You'll see that it played a few seconds before and a few seconds after the edit point. Let me just play that again just so we get a sense for what's taking place here inside the coffee shop. - Susan. - Oh. - [Instructor] And you can see that we're playing around the edit point. The really cool thing about this is, sometimes you might have projects where you have very quick and rapid edits, and other projects that are a lot more slow in nature. The play around option is actually controllable in your Final Cut preferences. These are under the Final Cut Pro menu, Preferences, and what I'd like you to do is go to your Playback Settings. Under here you'll notice there's something for pre- and post-role duration. That is the length of play around, so two seconds before and after. I'm just going to change this to one second on each end and I'll close this down, and let's press Shift + ? again to see that we're only putting one second before and after the edit point. So again, this edit point, the relationship between the outgoing and incoming clip is extremely important, and we always want to make our edit decisions on the fly. Meaning that we want to be playing back when we decide where to cut and we're going to explore that in the next movie.

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