From the course: Migrating from Final Cut Pro 7 to Final Cut Pro X
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Three-point and backtime editing - Final Cut Pro Tutorial
From the course: Migrating from Final Cut Pro 7 to Final Cut Pro X
Three-point and backtime editing
- [Teacher] Connected clips really act a little bit differently. They're kind of glued to our main story. Let's see how to work with connected clips. Three-point editing to me is one of the hallmarks of professional editing. It's not the idea of just bringing a clip down to the timeline. I'll take this clip here and I'll just select a portion of it, and I'll drag it to the timeline above this run. It comes in with no given length. It comes in with whatever length I selected up there, and that's never good. A three-point edit is one point for location, two points for duration. And I'll do that right now on this clip. I'm going to say mark and in and out here on this clip. Because this is a sound bite. I'm going to come here on the sequence called three-point editing, and I'm just going to give it a little bit more audio information so you can see that maybe I want to put an in and out here because I want a sound bite to cover this portion of this clip. That's what the sequence is, i a…
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Contents
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How everyday editing works4m 12s
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Three-point and backtime editing3m 41s
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Nuances of replacing clips3m 29s
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Using Audition means multiple clips in the same place2m 29s
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Adding dissolves especially on connected clips/secondary storylines4m 3s
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Working snapshots vs. versioning duplicates1m 34s
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The timeline index: Your secret weapon3m 42s
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An editor's thoughts on FCP X editing6m 18s
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