Join Ashley Kennedy for an in-depth discussion in this video Manipulating speed with stutter edits, part of Final Cut Pro X v10.0.9: Commercial Editing Techniques.
Okay. We've laid our audio bed and we formed a cohesive visual structure. We formed our four montage sections by flushing out content in our creative sandbox space. And we've joined everything back up again. Now it's time to start figuring out what else we can do with the sequence. And in this movie we'll explore some techniques that will help us manipulate time by performing different types of stutter edits. Let's take a look. All right. So I'm going to go into my pre-speed sequence here. And in editing our montage we played with various contrasting shots, but there's also a lot of matching on action takes us smoothly through various series of motions.
All in all it still feels rather fluid and I think we might just want to stylize it a bit with some speed effects. I'm going to come back to our stairs montage and double click on this compound clip and we can begin editing the clips inside here. Everything is timed pretty well, and flowing pretty smoothly and now I want to introduce some edge to it. Now there are a few ways I can do this. I can just start chopping away frames from the clips to create jump cuts, but I think what would be more striking is if I quickly reverse the motion and then repeated it during some key movements.
So fortunately there's a very easy ways to accomplish this in Final Cut Pro 10. And that's by creating instant replays. To set myself up for this I'm just going to go through and choose one of these shots that I'd like to stutter. And I think the first one I want to explore is here, of her just running up the stairs. I want her to basically stutter that step right there. I'm just going to mark an N. Add an out around the area that I'd like to stutter and then I just come up to the retiming menu and choose instant replay and so a couple of things have happened here.
I'm just going to zoom in, command plus, plus and you can see here that its very quickly reversed my motion and then its repeated again at normal speed. So you can adjust these. I can reverse more slowly, and then repeat again, more quickly. And we can take a look at what that looks like. So you can kind of see that she sort of took that step, reversed and took it again. And we can try it again on this shot here.
Let's see where we want to stutter. How about right here? So in and out. And Instant Replay. And I'm just going to adjust these durations just a little bit. And let's zoom back out and let's play both of them together. So, I can continue doing this and I don't want to do it to every clip of course, just enough to give this part a bit enough of visual rhythm here and there.
Now just one more thing to point out here. One good thing about working in compound clips is that I have a very clear reference about my boundaries. I'm just going to close these two retiming menus here. You can see here that I have my light gray area and then my dark gray area. If I want to still make all of these shots fit within the area that is defined within the master sequence, then I am going to need to make sure that everything falls within this light gray area. I can begin, sort of trimming away and make sure that everything falls within this light gray area. I've actually already done this.
I'm going to go out back to my project library here and I got this sequence here where I've done a lot of stutter editing and I want to show it to you. And of course as you go through it you may make different decisions on which shots you like to stutter but take a look, see how its working and try to identify the stutter edits as you watch. >> (MUSIC) You work hard and play harder. Harder can get you back what you lose Hplus has what you need. (MUSIC) All natural electrolytes from plant infusions not chemicals.
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- What is commercial editing?
- Understanding the product's audience and intent
- Marking the best shots
- Laying out the visual structure
- Building an audio foundation
- Manipulating speed
- Adding transition effects
- Adding graphics, music, and voice-over
- Delivering the project and receiving feedback