In this week's episode, Jeff takes a look at accessing clip attributes in the Final Cut Pro X timeline, as well as soloing them to focus on a specific parameter.
- Hi, this is Jeff. - And I'm Nick. Welcome to Final Cut Pro X Weekly. - And this week is Keyframings Best Secret: Solo Animation. And I need to set this up. Nick and I, we get together, we record this stuff, and I showed him this, and when I realized his jaw was on the floor, I realized that this was such a great topic to talk about. - Oh, absolutely. I didn't even know this existed before this class. It was just one of those things that Jeff showed me. I'm like, "This is going to change the lives of people who deal with keyframing in the timeline." - So, let's talk about what we're going to cover.
We're going to talk about seeing the keyframes directly on the timeline, those parameters. And then my favorite variation of it, which is the Solo Animation. - We're going to take a look at seeing the keyframe graph of the timeline, so we can do some manipulation to a specific parameter. - And then, this is crazy, we're going to set keyframes from the keyboard. - Did you say from the keyboard? - From the keyboard. - So, not like Option + Clicking? - Not like Option + Clicking, let's take a look. - Okay, okay. - Here I am on my timeline. I'm going to go ahead with this Clip selected, go to my Effects, I'm just going to take a basic blur, just a Gaussian Blur.
Actually, I'm going to hold off before I drag it on. With this selected, I'd like you to see under the Clip menu, is this control. It's a Ctrl + V for Show Video Animation. And you can see these parameters, and when I want to show this Nick stopped me, and why did you stop me right away Nick? - It's just a lot of parameters right there. It just gets really large. It's hard to be able to know what you're working with, especially if you're trying to, in a keyframing environment, speaking from someone who does motion graphics, you want to focus on one or two items at most.
- And not only that, it's just destructive to real estate on our laptop. There's just no room. Alright. Let's first add the Gaussian Blur, I'm just going to drag and drop that over. And you can see the Gaussian Blur controls, the Amount shows up there, now that's fantastic, you can see the little line there, and just so we have the discussion here, anywhere that I move my playhead if hit Option + K, 'cause it's physically selected, it gets a keyframe. I'ma undo those. Now if I even play, Option + K is dropping them, and if I pick something else like Opacity down here, when I hit Play Option + K does the same thing.
But let's remove all that. There's that how to do it on a keyboard, but again real estate is at a premium. - Yeah. We want to focus on one value here. Is there a way to do that? - So under the Clip menu, a shifted variation, now it's Ctrl + V to Show and Hide the animation, and a Shift + Ctrl + V the Solo. And I want you to see it from the keyboard, I'm just going to go ahead here and hit a Ctrl + V, hide and show that. And then I'll hit a Shift + Ctrl + V to just show a Solo parameter.
- But wait a second Jeff, where did all those other parameters go? 'Cause I'm only seeing Opacity here. - They're still there, they're just underneath here. And in our case here, we wanted the Gaussian Blur Amount, and I'm going to put that onto the timeline, and just again, so we're all seeing what's going here. I'm going to open up my Keyframe Editor, you can see it selected. And I can pull this line up and down, after I set a keyframe, actually I can't set it, pull it up and down. Watch what happens when I adjust it here, you're seeing no change on that line on the timeline.
And the reason you're not is, you're not seeing the keyframe graph, so let's show the keyframe graph, and it's just to the Amount, and I'm just going to grab it here directly in the timeline. Pull it down, and then I could set a keyframe, that's an Option + Click, Or I could just hit Play, remove my playhead, and use Option + K for keyframe to set that second keyframe, and I can grab it manually and adjust it. This allows me to play through this shot and dynamically leave keyframes, adjust them after the fact.
And I can still go up in the Inspector, and I can say jump from next keyframe or prior keyframe, and adjust them there with all the nuance that you expect up in the Inspector. But, with the graphical representation on the timeline making it easy for you to set it up, to time items, to audio beats, or to markers. - Isolating parameters to make keyframe adjustments easier, revealing a keyframe graph, and then being able to add keyframes with just keyboard shorcuts without having to click, this is pretty amazing. - This is for me peoples biggest frustration in Final Cut is this sort of interactivity, we solve it here with this Show and Hide Video Animation.
So I hope you like this, I hope it was useful, I'm Jeff. - And I'm Nick. - And this was Final Cut Pro X Weekly. - Thanks for watching.
- Maximizing your color board
- Mastering speed effects
- Working with Compressor
- Learning helpful keyboard shortcuts
- Uploading videos to the web
- Setting up workspaces
Skill Level Intermediate
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