- Maximizing your color board
- Mastering speed effects
- Working with Compressor
- Learning helpful keyboard shortcuts
- Uploading videos to the web
- Setting up workspaces
Skill Level Intermediate
- [Nick] Hi, welcome to Final Cut Pro X Weekly. I'm Nick, and Jeff's not here this week. We're going to talk about three things to know for working with 360 in Final Cut Pro X. Specifically, Final Cut Pro X point four. And some of the key concepts we're covering this week include the 360 viewer, how we can use the 360 viewer to look at our 360 footage. We're going to look at connecting an HMD, which is a head-mounted display, which head-mounted display you can currently use, and what software you need to have it interact with Final Cut Pro X.
And last, we're going to look at the reorient tool, which is kind of like the transform tool, but the transform tool for 360 video. Let's get started. So, I'm inside of Final Cut Pro X, and I have a 360 clip in my timeline, which created a 360 project. How I know I have a 360 clip is specifically from this badge that you see here in the upper left-hand corner. What it shows to me is that it is 360. This is that identifying feature.
Now, I want to be able to see my footage. This is referred to as the equirectangular view. You want to consider the idea of 360 footage being wrapped around a sphere, and this is kind of what it looks like when it's not wrapped around a sphere or flat. So, how do we see it, like how someone would see it in a headset, or if they're basically navigating through a 360 video on a cellular device, like a iPhone. First of all, we go to the view menu, and we choose our 360 viewer.
I'll draw your attention to the very top, and this is something like a field of view. And this is meant to mimic certain headsets. So, certain headsets have wider field of views, other headsets have narrower field of views. You can set that up right here, or even set it back to default. And then, using your mouse, you can move around your 360 scene, look at the various planes, see what's in the shot, and see what needs to be fixed. And this is your 360 viewer.
Now this gets even better. If you have a head-mounted display, specifically at this time, an HTC Vive. And in order to work with the HTC Vive, you got to keep in mind that you need a MAC-compatible computer. At the time of this movie, it's the iMac Pro. So if you have an iMac Pro, you can use a head-mounted display in Final Cut, and follow along with someone as they watch your movie. So, before I show you onto the settings that we can output to a VR headset, you want to make sure that Steam is installed on your system.
This is a gaming engine. And in Steam's application gaming engine, there's an app called Steam VR that you also have to download. And this is going to interact with Final Cut. So I'm just going to take you to this Steam VR app for you to take a look at here. I'll just bring this up. And you'll see here that, right now, Steam VR is ready. I've got my head-mounted display showing here. My two game controllers are turned off, that's 'cause I don't need to use it with Final Cut. And you can see that my two bay stations are readied and powered.
And now if I start to play around in Final Cut, know that the Final Cut symbol comes up here. And I'm just going to press the space bar to play back this footage. ♪ You can blame it ♪ ♪ You can blame it on me ♪ ♪ You can blame it ♪ - [Nick] So, until I press stop, just notice that it was playing directly in Final Cut, and essentially, it was playing back in my HTC Vive headset, which is just awesome. Now, under the settings menu, I can also mirror the VR headset.
And what's great about this is I can also follow someone's movement as they look around my 360 scene. So I'm going to narrow the VR headset. I'm going to press the space bar to play back, and then just show you that whatever I look at in the headset right now, you'll see it translates to Final Cut. Now keep in mind I'm holding this headset with my hand right now. I'm not talking to you with it on, so it might look a little shaky, but if I press the space bar, ♪ Blame it on me ♪ - [Nick] and then start to look around the scene, we can get a sense for what needs to be taken out of the scene, and what someone's looking at in our 360 project.
So now that we've covered the 360 viewer, as well as tracking a head-mounted display in Final Cut, next thing we need to look at is the reorient tool. And the reorient tool is only available in 360 projects. It's like a transform tool, but for 360 video. Now current things that happen when you export out, let's say, an equirectangular image from a stitching application, that's where we assembled the multiple cameras of a 360 video. We take it from the camera.
We basically stitch them together to form this equirectangular image you see here, or another type of image that's some things that Final Cut supports, like a cubic map. And then from there, sometimes, after the stitching, the horizon, or certain things in the scene that we see aren't straight. So the horizon isn't straight, and we need to fix that. One way to do that is with this reorient tool, which will allow us to, inside our viewer, basically straighten out our horizon, as well as, if we need to, change the main focus of our image.
So for any reason, if the singer wasn't my main focus, inside my video, I could center it around this person right here, just in front of the TV. But I'll just move this over to the side. And a really cool thing is, if you hold down the shift key as you're dragging in the viewer, it's going to make sure that you don't make too many adjustments in the other directions. Now the same reorient controls are available on the clip, so if I bring up my inspector, I just want to draw your attention here to the video inspector in particular, where you'll see a reorient tool here at the top for our 360 video, where we have controls for tilt, pan, and roll.
Notice that the pan is your Y, or basically moving your left and right in this particular case. Your tilt happens to be kind of like your up and down, and is mixed in with the roll. While these tools may look strange, it does make sense in the world that your taking this format of footage, this equirectangular footage, and wrapping it around a sphere, and this has everything to do to make sure that this shows up correctly in the head-mounted display, or wherever someone sees your 360 content, to make sure that they have an optimal experience.
And that's it this week for Final Cut Pro X Weekly. I'm Nick. Thanks for tuning in.
Q: Why can't I earn a Certificate of Completion for this course?
A: We publish a new tutorial or tutorials for this course on a regular basis. We are unable to offer a Certificate of Completion because it is an ever-evolving course that is not designed to be completed. Check back often for new movies.