- Maximizing your color board
- Mastering speed effects
- Working with Compressor
- Learning helpful keyboard shortcuts
- Uploading videos to the web
- Setting up workspaces
Skill Level Intermediate
- [Nick] Welcome to Final Cut Pro X Weekly. I'm Nick. Breaks my heart to say, Jeff's not here this week. These are the steps and the key concepts we're covering. We'll discover what's available in Final Cut Pro X first before we go ahead and build this Title Project in Motion. And the steps are gonna be as follows. We're gonna add some text. We're gonna add an in and out behavior. We're gonna add build in and build our markers to basically make sure that the timing of our animation doesn't change. And of course, we're gonna save our text Title Project. So without further ado, let's meet inside of Final Cut Pro X.
So here I am inside of Final Cut Pro X, and I'm already inside the Titles and Generators sidebar. Here's where you can find all the titles, and every single one of these was created within Motion. If I go here to Lower Thirds, you can see the Lower Thirds that you have available to you. Really cool thing is that if you have Motion installed in your system, you can right-click it, and open a copy of this title inside of Motion to get more familiar with what you can potentially do. I suggest also going into the Build In and Out category, just to see some of the possibilities of cool animations here.
You can simply skim over all of these titles, get familiar with what you like the best. Now, let's see how we can build this from scratch in Motion. And knowing that you've taken some time, to go through some of these titles, you can create something that's unique. So let me hop inside of Motion. To get this inside of Final Cut, we're gonna create a Final Cut Title. Look over here on the right-hand side of the presets. I'm gonna create a 4K project. Make sure it's 29.97, and the duration is five seconds in length.
Can see here the resolution and projection is set to Normal 'cause we're not working in 360. Let's press Open, and the first thing I want you to do is when you're inside of Motion, right here this canvas, the viewer that we're seeing, our Title Background imaging is too big. Click it, and press Shift + Z to frame it. So if you're creating a Lower Third, if you look here in the Layers tab, you can see that the title's already there for us as well as a background, so we can see that our title is gonna work on our images. For this particular exercise, we can actually just delete the background.
We're also gonna delete the title 'cause it gonna be easier to create one from scratch. So to create text, I can simply press the T key, and that's gonna select the Title tool. And I'll call this, TITLE ANIMATION FOR FCPX. Once I've typed that I'll press Escape. And I'm a big fan of bringing up the HUD or heads-up display which I can do by going up the Window menu, Show HUD. And it gives me access to some of the most used parameters of my text, so I'll make sure to size this text up, first of all.
Then I'll make sure to center align it. Size it up a bit more. And using my snapping guides, I'll snap this title into place in the center of the canvas. Once that's all said and done, we're pretty much ready for animation. If we're not happy with the font, keep in mind you can scroll through all of the fonts that are available on your system. And great thing, this is both in Final Cut as well as in Motion. I can just kinda click through this list and basically audition several of the different types of fonts, and then just choose the one that I want to use for my project.
In this case, I'm actually using Montserrat which is available for free from Google. So with that selected I'm actually going to go and click on this little eye icon which will bring me inside the Inspector here on the left-hand side. The Inspector in Final Cut's on the right, in Motion it's on the left to keep you guessing. So, let me close out the heads-up display, and here I'm happy with this title. So, we're gonna add some animation to it. One way to do that is to go to your Library tab. And under the behaviors category, first of all, if you go to Text Animation, this folder right here, there is one kind of text animator that created all of the text animators in the Text Sequence folder.
And that happens to be Sequence Text. I'm gonna select this and drag it onto my title here in the Layers tab. The first question I always ask when it comes to title animation is how long do I want the in animation to be. Usually it's about a second long. So I can drag my playhead here off to the side to about 30 seconds. And notice the length of this animation actually happens to be the length of the entire text which is way too long. So going to this point and with my text behavior selected, I can press the O key to trim it so that it ends here.
Now, I'm ready to start some animation. And the really cool thing about the sequence text is that you can create animation right away by just dragging your text to a different location or using these little circles here. So, to give you an example, drag the green arrow and drag my text offscreen here. You have a problem dragging it offscreen, you can always press Command + Minus just to zoom out. Also, pay attention to where you are or where your playhead is as your screen might look a little bit different than mine.
Let me simply just dragging this arrow up to the top I basically told my text to start offscreen, and it's gonna end here at this place. So just watch this animation take place. Characters just drop down in space. So this isn't very new to what's available in Final Cut, however if I kinda move to the beginning here. I'm just gonna press Command + Minus to zoom out a bit more 'cause I wanna have access to the upper circle here. And I wanna make sure my text starts on an angle.
If you hold down the Shift key, what it can do is constrain movement to 45 degrees. So I'll just start from the beginning and then Shift + click until I'm at negative 90. Now, if I press Shift + Z, we'll see that my text rotates as well as drops into place. To add just another level of animation, I'll go into the Inspector over here at the side. And inside the Behaviors tab, I'm gonna add a parameter. It's gonna be just the scale of the text, Format, Scale.
Now, I can do that using the controls, but I just wanted to show you that you can also just add parameters and the same over and over again. This value represents essentially what I want my text to start at. So I want to start at 400%. And it's gonna then just drop into place for where it is right here in the timeline. So that's the value that you set when we dragged it to the center of the canvas and what we set in the heads-up display. So you can there my animation starts at a very large scale, is rotated 90 degrees, and up here at the top.
It's kind of visible onscreen which is not a good thing at the beginning right now. So I'm just gonna take my arrow and drag this up, so I don't see it. Besides all of these parameters that can be controlled by this bounding box on your text, you can add additional parameters that are not controlled by that, such as changing the color of the text to start another color. By me going to Face, Color, I'll set the value to start at yellow. And again it's gonna end at the white color that you see here, which was the default color.
Now, my text is animating, it's changing color, scale, position, and rotation. On top of this, I'm gonna have my text do one more thing, by adding just one more parameter, by going to the Face and setting it to be a little bit blurry at the beginning. You can see here by using this scroller, it only goes up to 10. But I'm gonna up to 30. And there, just to enlarge this I press Shift + Z. You can see there that if I move frame by frame by pressing my arrow keys I can see the blurriness, the color change, the rotation, the position, and the scale all changing at once.
Now to finalize my in animation, I'm gonna close out my format values by clicking on the little triangle and the Face values. And under controls, I'm gonna change two things. One is something called the spread which is how many characters are involved in the animation at a given time. Right now just one is. If I change the value to six, you'll see that several characters are involved in this animation at a given time.
The L and the E as well as even some more values up here at top. Several characters are being affected by format and face values that we added. On top of the spread, we're gonna change the way this animates in and out by changing the speed of the animation. And instead of constant, we're gonna choose Ease Both. Now, we have a nice easing at the beginning and end making for a pretty nice animation of our text. Since I wanna do the exact same thing here at the end, I'm gonna get my playhead, first of all, into place just before the end of the animation which happens to be at 120 frames.
I'll select my behavior and duplicate it by pressing Command + D here in the Layers tab. And with the duplicate copy selected, I'm just gonna move it. One way to do that is to press Shift + Left Square Bracket, and you'll see that the sequence text copy has been moved to this point. Now, it's doing the exact same thing as the in animation which is not what we want. So we're gonna just change it up a little bit. I'm gonna move my playhead over the middle of the animation. And the first thing I wanna change with it selected in the Inspector's Behaviors tab is the sequencing from From to To.
So it's gonna reverse the animation. So it's going to go from the value that's onscreen, to the value that we set. The next thing that we're gonna do is also change the way that this is animating, so rather than a forwards animation correction, we're gonna set it to backwards. We're gonna preview that by going here to the mini timeline and just pressing the Space Bar. We can sort of see how the animation starts. And how it then goes offscreen and ends. Looking pretty great. Now we're all set here to send this to Final Cut.
All we really need to do is press Command + S. That's gonna open up the Save dialog box. Again we saved this for creating a Final Cut Pro title template project at the beginning. So I'm gonna give this some variables to make it easier for me to find. Which I can say POSITION, COLOR, BLUR IN, representing some of the values that I animated. Build In and Build Out is a category that's taken up by your system, so you might wanna create a new category. And call this MY BUILD INS/OUTS in this case.
I'll create that. In fact, I can't use that just because of this character here, so I'm just going to remove that. And I'll create it. And then for a theme, you'll wanna create a new theme here. I have some from My Motion Logo Animations and then My Motion Text Animations. So I'll use one of my preset theme categories. I'll save a preview movie for people to look at. So once I publish this, this goes over into Final Cut, and it's gonna be accessible in my Titles and Generators sidebar. However, there's one other thing that I want to do.
And the great thing is not the I've chosen my title like my theme of where it goes, I can easily overwrite the title that I've just created in Final Cut with any additional changes. But just to show you if I head over to Final Cut, you can see under MY BUILD INS and OUTS that new title category I've just created. My title starting and ending as is. So, hopping back into Motion, the one thing I wanna control is the timing of these two behaviors. So, if I actually go to, first of all, the end of my in animation, I wanna create a marker here on this timeline by actually Control + clicking and choosing Add Marker.
I'm then gonna double-click the marker. Sometimes you have to move your playhead in order to do so. In this case, not even worry about the name and just change it into Build In - Mandatory. Okay, so I'm just changing that marker to Build In - Mandatory, and just notice what happens here to this marker. I'm gonna go now to the endpoint right before this animation ends. I wanna right-click and just choose Add Marker. I'll then double-click this marker with my playhead out of the way. Gonna choose Build Out - Optional.
So this first marker here, again, is a Build In - Mandatory. And the second marker here, is a Build Out - Optional. So, what this does is make sure that if we make the title longer in Final Cut which we have the ability to do, so right now it's five seconds. If we made it 10 seconds, the length of the 30 frame animation at the beginning and end will not change. It will always remain one second long.
This area here in the middle represents the area that is stretchable. So, now if I press Command + S, this information's gonna be saved with my title template as well. In fact, it's overwriting my existing title template in Final Cut. I can see the process that's taking place with the writing. And once this task is complete, I'll join you back in Final Cut Pro X. Now, here in Final Cut Pro X, you'll wanna give your title a spin. So you're gonna create a new project.
I'll call it TITLE TEST. And we'll base it on the properties of the first thing we drop inside which we'll do from the Titles and Generators sidebar. We'll select that title and then just press E. And choose from the list the 4K project that we created ahead of time, .997. Choose OK. And if I pressed Shift + Z, let's select this title and notice that in our Inspector if we go to your Title Inspector, there's only a Build Out option, that we can actually turn off this end animation.
And that's because we made that marker optional. If I now deselect it, there's no out animation. There's only an in animation. And just note that however long you scale this text to be, scaling it longer, the intro animation length stays the same, meaning it will never surpass that one-second mark. So just note that as I drag this title longer, always gonna end here at the same place because we made sure to set up those markers. So there you have it.
In five steps, we easily created a pretty dynamic animation inside of Apple Motion, brought over to Final Cut for use, adding several properties. I'm Nick. Thanks for tuning into Final Cut Pro X Weekly.
Q: Why can't I earn a Certificate of Completion for this course?
A: We publish a new tutorial or tutorials for this course on a regular basis. We are unable to offer a Certificate of Completion because it is an ever-evolving course that is not designed to be completed. Check back often for new movies.