- Maximizing your color board
- Mastering speed effects
- Working with Compressor
- Learning helpful keyboard shortcuts
- Uploading videos to the web
- Setting up workspaces
Skill Level Intermediate
- [Nick] Welcome to Final Cut Pro X Weekly. I'm Nick and Jeff's not here this week. We're going to take a look at exploring 3D type options and reflections and that's right with the help of Apple Motion. Some of the things we're looking at today include expanding the possibilities of 3D text that's inside of Final Cut by just being inside of Motion. And we're going to look at what's a wingding. It's just a cool way of us to be able to get these shapes as well as just objects which we can use for logos. And with that, we're going to set up a 3D logo with materials. We're actually going to create a floor with a texture and additional materials, change a couple of the parameters and then cheat a reflection of our logo casting on the floor. The first part of this can't be done inside of Final Cut because reflections are unique to Motion. So I will be demonstrating inside of Motion. So let's hop inside of Final Cut Pro X first. Whenever I refer to 3D text, this is it. So these are 3D text that is in fact text that has extrusion to it. You can different types of material to it as well as have these kind of cool reflections on the text. These same text items all were created inside of Apple Motion. If I head inside of Motion, right now I'm staring at a 1920 by 1080 untitled project. The first thing that we're going to do is use a text tool. In fact there are two. I'll draw your attention to regular text and 3D text. And by simple clicking in Motion's viewer slash canvas, we can create some 3D type. Now if I go here to the format pane of the text tab, you'll notice that my font is currently set to wingdings, a regular size. I'm just simply going to press shift N right now and you'll see here that I get a skull. The wingdings font family includes a bunch of different shapes and objects. I suggest that you just type in ABCDEFG both lowercase and capital letters along with all of the different value signs to see this huge cool font family and what you can actually do with 3D type. Right now I got an object. I'll press the escape key and you'll see here this is looking great. I'll just not reposition this 3D type a little bit more to the center of the frame. And I'm going to size it up. In fact, I'm going to size it quite a bit further than 288 with the control and just type in 1,000. That's looking pretty good. I'll just get that here to the center of the frame. If you've ever explored working with 3D type in Final Cut, you'll know that you can give this a much better appearance by adding materials. In fact, I'll go to the appearance pane and under material, I'll choose a preset under the grunge category of grunge dark. That is now added to all the different sides of my 3D type. In fact, if I rotate it, notice on the side, on the back, it's all looking with like a grunge concrete text. Let's call this group that the text is in logo and let's now create a floor that's going to lie at the base of this logo. In order to do that, I'm going to select nothing inside my layers tab. And with the 3D type tool, which is rather unconventional way of creating a floor, we're going to click inside the viewer canvas and press the N key. And by pressing the N key, we get a square as you can see here. Unfortunately, it exists in the same groups as our logo so we're just going to drag it outside of it. Awesome and yet again outside again just so that it's not inside that group. And I'll call this floor. We'll want to do a few things. Most noticeable with the square selected, I'm going to kind of try to get it to the middle of the canvas. Looking great. Let's actually turn off the logo so we get a clearer view. I'm going to make an appearance depth of zero. We don't really need to have too much extrusion. And under format, let's size this bad boy up. Fortunately the anchor point, it kind of falls off it a little bit, but one way to keep track of this a bit better is to actually select the floor group. I'm going to zoom out of my canvas and select a handy tool called the anchor point tool just under the transform settings here and sort of try to center it on the logo. Go back to my regular movement tool and get this in the center of the frame. So this is looking pretty good. Let's rotate this, kind of really simply pressing the shift key and dragging on the red rotation handles. And now let's turn on the logo with the floor group selected. I'm going to scale this up knowing that something's not going to look right here in a second. Now in order for things to interact with each other in a space of what we'll call 3D in Motion, we just need to change that space. On each of the groups, you'll see a little icon. If I click here and then click here, it basically makes these two groups 3D. And you'll see now that the actual floor is cutting off the logo. I just want it to exist at its base. That is looking great. Let's select the text layer, which is acting as our floor. Go to the text tab and under appearance, we'll select the material like we did for our logo text. This time I'll choose concrete and we'll choose the grunge concrete. You'll notice that the pattern looks a little scaled up, the actual material. And if you head over to the substance that this grunge concrete is made up of and go to the placement settings, you can change the placement to independent and then scale the texture down. The more you scale it down, you can see it gets a little bit more of a better look here. In fact, I'm going to end up with a value of about 15. I'm pretty happy with that. Now groups in general, if you select them and go over to their properties once you've made them 3D, you can turn on this thing under the properties tab called reflections. However, because this is in fact a material that's taking up this layer, it's not looking so good. So what we're going to do is sort of cheat a reflection. So how we'll do that is the following. You're going to create a shape or I will create a rectangle in this case. The rectangle that I want to create, I'll just draw out and have as the size of my viewer. It's right now in the floor group and I want it to have the same position and rotation values as this text floor layer. In order to do that, I actually got to select the text floor layer, drag over the position values, and you'll notice that right there, the rectangle is in that same place. So we want it to have the same position as well as rotation values of the floor. I'm just going to turn off the floor a second so you can in fact see this. And then we'll scale this up as well. And we'll scale the rectangle up too. Cool, this is looking great. I want the rectangle to be getting a little bit more in terms of its distance. So I'm just in this instance trying to scale it up so it covers pretty much the exact same scale of the object that happens to be underneath. Cool, as you'll see, this actual rectangle that's in the exact same position of my textured floor happens to be picking up the reflection of the skull, awesome. Now I just want to make a few changes to this instance to the floor group and that is let's blur this out a little bit. And even for more believability, add a fall off. You'll see that we're actually creating a kind of a very cool scene. And one thing with both Motion as well as Final Cut, when you start playing around with blend modes, the possibilities are endless. If I select this rectangle and then choose from a list of blend modes, in fact let's choose multiply, you'll start to see that where we've changed the blend mode, this texture looks like it's picking up the reflection. Although it happens to be the rectangle, it's pretty cool. And we're on our way to creating a pretty great scene. In fact, if you want, choose some different blend modes here even like such as overlay might change a little bit of the lighting in the scene. So there we have it. By making a few adjustments to the reflection of our group as well as just playing with wingdings, we were able to create a logo and have it interact and reflect on a textured floor. We're going to follow this up in a few weeks with animating this logo in a revealing way. Thanks for tuning into Final Cut Pro X Weekly. I'm Nick and see you soon.
Q: Why can't I earn a Certificate of Completion for this course?
A: We publish a new tutorial or tutorials for this course on a regular basis. We are unable to offer a Certificate of Completion because it is an ever-evolving course that is not designed to be completed. Check back often for new movies.