Join Nick Harauz for an in-depth discussion in this video Expanding 3D text with third-party templates, part of Final Cut Pro X Guru: Titles and Effects (2015).
Final Cut Pro's 3D text capabilities can be enhanced even further with third-party templates. In this movie we'll explore a text template available from Motion VFX, and the world we open up when we use them. No conversation about working with text and effects in Final Cut Pro and Motion is complete without exploring third-party plugins that are available. One thing I suggest is in your journey of looking at what third-party plugins are available, is check out the Apple Final Cut Pro page.
On it is a resource section which will give you a gateway to all of the effect plugins, Titles, Transitions, Filters, Utility and Apps. ProRes Camera and Devices, such as Codex, as well as iTune Delivery Partner packages available to help you work in Final Cut, as well as Motion. So check out some of the amazing resources here, and some of those resources expand your capabilities with working with 3D text. So here I've landed on actually this thing called mObject produced by a company called Motion VFX, which allows you to create 3D objects, as well as gives you 3D model packs that you can work with, as well.
So not only do you work with 3D text, but you can work with 3D primitive shapes, or even complex shapes, such as cars, directly within Motion, and even Final Cut. So I want to just take a look at this one third-party plugin, but keep in mind there are a ton available for you, even working directly with 3D text within Motion, as well as in with Final Cut, and additionally just other effects that you might want to explore beyond Final Cut, and beyond what Motion has to offer. So here I'm taking a look at mObject, inside of Motion I have a blank project open, I'm going to go to the Library tab, and in the Generator's category I'm going to go into the Motion VFX folder which is there because I have mObject installed on my system.
Once I apply it to the project we don't see anything by default. But if I go into the Inspector, the Generator tab of the Inspector, if there were any text inside my Layers tab I could edit it and turn it into 3D automatically. So far when I click the Edit Text there is no text present in my scene, but if I want to, I can create text here and this default mObject text appears. In it I'm just going to change the name. I'll change it to Bending, and before I close this window, nothing has really changed too much compared to working with text in Final Cut.
One thing is I have the ability to extrude it just like any other text inside of Motion. I can change its font, spacing, I have options for changing its format, but here I have an additional preset button and this is where things get cool, is that I can expand the amount of textures that I work with by simply purchasing an object. So you can see here some lovely design text, right, which is all 3D based. So I'm going to just choose a preset that's available to me with mObject called Geometric and you can see that then it's applied to my Bending text.
I'll just go on down here and then choose another one, let's choose Neon, and you can then see Neon is applied to that Bending text. I'll settle here with the Orange text. Finally you can see that it's applied to that Bending text. In order to see the Bending text fully on the screen I'll change its size here from 350 to 300. And if I click Okay, and play with the text directly here within the canvas I see that it's already Extrude.
Don't worry about the quality you're seeing right now, it's currently set to Dynamic and there's several ways with working with mObject that you can increase the quality, just like working with 3D text inside of Motion. So besides the ability to have extra textures, and presets available for you, we also have the option of working with objects, complicated objects that you can buy in separate model packs, as well as just simple primitives. So to show this, I'm just going to go Edit the Scene, that's in the Generator tab of the Motion mObject Generator, and it launches another application window called mObject, where we see my Bending text and we actually see the environment, or what they call the scenery behind it.
So one is I can expand my environment options in working with 3D text, you can see all the various environments you can have basically reflecting off of your text, such as a winter backyard. On top of all of the environments are scenery that you have, it ships with a bunch of primitive models that you can add to the scene. All right, so I'll just click here on the cog wheel, which is applied directly behind my Bending text. Now I'll click off my Bending text and I'll just increase the scale of the cog wheel down here in the Transformation settings.
You can see that that cog wheel gets bigger, and if I wanted to, I could decorate it with a material from my Bending text already, such as this orange, and you can see that now that's applied directly to the cog wheel. If I turned on my Bending text, you can see that that, as well as the cog wheel are currently in my scene, however, they're on the same plane so I'll select the Bending text and just move it a bit forward here in the scene. And you can see that that's nice and applied.
So besides these primitives, keep in mind that you can buy additional model packs. So if I go here there's a whole City pack, and some of the City pack actually contains complicated models that were created in other 3D applications, such as a billboard. And this billboard, if I just turn off the other two layers, we can actually add our own information, so this Your Ad Here can be replaced with something else. So really, really cool in expanding your 3D capabilities of working within Motion is this mObject plugin, which not only gives you the ability to work with additional 3D text and presets, but actually primitive models that were created in another 3D application.
Regardless of if you decide to work with mObject, or just explore some additional third-party plugins, check out the apple.com website, look at the resource section to see everything that's available for you for working with 3D, or even just effects, titles, transitions, and so forth.
- Working with 2D and 3D titles
- Working and saving 3D styles
- Distorting and cropping clips
- Working with stills and the Ken Burns effect
- Changing clip speed
- Adding and animating effects
- Saving effect presets
- Creating titles and effects in Apple Motion
Skill Level Intermediate
Q: This course was updated on 10/05/2016. What changed?
A: We added 4 movies to cover changes in the transitions and other effects in the most recent version of Final Cut Pro X.