Description of the three follow-along exercise files for the title
- [Instructor] Here's how I've set up the exercise files for this title. In chapter two, we start with an empty Logic session. Then we set some global and project preferences, then we add tracks, then we add channel strips to those tracks, and we save that work as a template. So I didn't give you an empty Logic session because the one you can create is just as good as the one I would've given you. In chapter three, we edit dialogue, so I've given you a Logic project with the dialogue, effects, and music tracks in place. If you want to just start editing dialogue, start with chapter three.
If you want to see how those tracks got there, that's in the movies of chapter two. In chapter four, we work with sound effects and music, so I've given you the option to start there with the dialogue already edited. Chapter five is about the bounce options, so you have the option to start there with everything already edited. The clip we're using is from a short film by Amalgamated Grommets in San Diego. And while I tell you a little bit more about it, here are credits for the people who worked on the clip. When my collaborator, Mike Tao, and I talked about the type of clip to use for this title, he mentioned this one, which has four actors, and one of them is speaking Afrikaans.
We liked it because the translation means there's some overlapping dialogue, and there's a flashback scene, which gave us the opportunity for some sound design. And it's not heavily scored, but there is a music track, along with the dialogue and the sound effects. So, thank you, Grommets, for letting us use your work. Well that's a bit about me and the clip we're working with. In the next movie we'll talk about you. Things you should know to get the most out of this title.
Award-winning sound designer Joe Godfrey has developed a system for handing off the dialog, music, and effects mix from a Final Cut Pro timeline to Logic Pro. Why Logic? Many of the tools the Final Cut editor is using began there, and Logic has great tools that can be applied to dialog, music, and effects, as well the final mix. There are some things you want to do—in the right order—and some common mistakes you want to avoid. This course covers them all. Learn how to import audio from Final Cut Pro X in Logic Pro X, fix any syncing issues, edit dialog to perfection, add special effects such as pitch shifting and automated EQ, enhance music, and bounce out the final mix, either as a composite track or stems that can be mastered separately.
- Importing AAF, OMF, and XML files
- Configuring your workspace
- Recognizing and solving sync issues
- Adding markers
- Mixing on the fly vs at the end
- Fixing dialog levels
- Fixing dialog texture and ambience
- Automating EQ parameters
- Autopunch for dialog and Foley
- Special effects (SFX) replacement and enhancement
- Finishing the mix: compression and limiting
- Export options: Composite vs. stems
- Archiving a project