Join Ashley Kennedy for an in-depth discussion in this video Creating subsequences to experiment and flesh out content, part of Commercial Editing Techniques with Final Cut Pro X v10.1.x.
- Okay, we've got our principal audio laid down,…and we've got the skeleton of shots laid in…that's going to define the structure of the spot.…Let's start laying in some more visuals now.…So I'm going to go into my Spot Base,…which is where we left off, and we're going…to focus on getting the four main sections edited.…As you can see, we've got these four parts here…that are blank and need some engaging content.…Editors approach this in many different ways.…Some work in a single project, building out one…long sequence and then work to pare it down.…
While others build out different sections separate…from one another, and then join them up later.…No approach is wrong, it's just a matter…of your own personal working style.…For this course though, we're going to…do the latter of these approaches.…We're going to work in a totally separate space,…and then join everything back up to the main…master sequence once things are looking good.…I'm going to go back out to the project library,…and I'm going to go in this blank sequence.…
Note: This course was updated to reflect the changes to Final Cut Pro X v. 10.1.x. Although the course was not re-recorded from scratch, we updated the applicable movies by adding text overlays to guide you through existing changes. We also updated the exercise files to work with the most current version of the software. Please watch the "Understanding this update and using the exercise files" movie to learn exactly what to expect from this updated course. Working with an earlier version of Final Cut Pro X? Watch Commercial Editing Techniques with Final Cut Pro X v10.0.9.
- What is commercial editing?
- Understanding the product's audience and intent
- Marking the best shots
- Laying out the visual structure
- Building an audio foundation
- Manipulating speed
- Adding transition effects
- Adding graphics, music, and voice-over
- Delivering the project and receiving feedback