Join Michael Towe for an in-depth discussion in this video Creating roles and subroles, part of Final Cut Pro X & Logic Pro X: 1 Audio Post Workflow.
- [Mike] In chapter three, we're going to talk about…managing audio through the use of Roles.…Now unlike other edit systems,…Final Cut Pro X uses metadata to organize assets.…You can really think of Final Cut X as a database on top,…with an edit system bolted onto it underneath.…Now this metadata approach extends to audio…through the use of what's called Roles and Sub-Roles.…And it's imperative that you understand Roles and Sub-Roles…as we're going to use them to organize our audio…once we output it, so that we can hand off to sound.…
So let's get started.…The first thing we're going to do is click on our…Inmate 14658 folder,…and then we'll open the Inmate 14658 library.…We're going to make sure we're on chapter three,…the chapter three folder.…Now before we talk about any of the assets,…let's talk about how we create Roles…within Final Cut Pro X.3.…Now the first thing to know is that in Final Cut Pro X.3,…all audio channels must have a Role and a Sub-Role.…
And the first thing that we're going to do…is talk about how to create those Roles and Sub-Roles.…
- What version of Final Cut Pro X should you use?
- Creating the 2-pop and tail pop
- Assigning roles in Final Cut Pro X
- Working with roles in the timeline
- Setting up your timeline for export
- Exporting to Logic Pro X via FCPXML
- Exporting to Logic Pro X AAF
- Working with the composite mix