Join Ashley Kennedy for an in-depth discussion in this video Continuing the edit and working with compound clips, part of Commercial Editing Techniques with Final Cut Pro X v10.1.x.
Once you've gotten messy and gotten creative,…and have figured out how you want to approach…the various mini sections of the spot in your…sandbox sequence, it's time to start…making them accessible.…Now, how do you do this?…Well, there are several ways to get material…from one project to another, but the method…I want to explore here is by creating compound clips,…or nests, which will let me move a series of…shots to the event library, so I can continue working…with them really easily.…I'm going to go into my 1-Subsequences project here,…and again, these are our perfectly timed shots…that we're going to put in our master sequence.…
I'm going to come to the first series of shots,…my stair shots I've been working on,…and I can either right click…and choose new compound clip,…or press option G.…Right when I do this, Final Cut is going to ask…me where I want to store the compound clip…in the event library, and I do want to bring it to…the H+ Sport event, and I'm just going to call this…Stairs Montage, and say ok.…A couple of things have happened.…
Note: This course was updated to reflect the changes to Final Cut Pro X v. 10.1.x. Although the course was not re-recorded from scratch, we updated the applicable movies by adding text overlays to guide you through existing changes. We also updated the exercise files to work with the most current version of the software. Please watch the "Understanding this update and using the exercise files" movie to learn exactly what to expect from this updated course. Working with an earlier version of Final Cut Pro X? Watch Commercial Editing Techniques with Final Cut Pro X v10.0.9.
- What is commercial editing?
- Understanding the product's audience and intent
- Marking the best shots
- Laying out the visual structure
- Building an audio foundation
- Manipulating speed
- Adding transition effects
- Adding graphics, music, and voice-over
- Delivering the project and receiving feedback