Adapting Logic’s cycle and autopunch features to recording dialog and effects to picture
- [Instructor] So let's look at the options for recording Foley and ADR to picture. So, sometimes you're just going to have a piece of audio that you can't fix, and you're going to just have to re-record it. So, this is pretty easy in Logic, and it uses two functions which are very handy in music, but also work for sound effects. So I'm using cycle, that's the letter C, and I've defined a piece that's about that long, because I'm going to do ADR for this scene right here.
So let me turn off cycle and just play this. - [Man] Is there anything you think you should say or want us to know? - [Instructor] So I just want to grab his line right there: "Is there anything "you think you should say or you want us to know?" It kind of swallows the second "you." "Is there anything you think you should say, "or you want us to know?" So I'll try and get that. I have a track set up for me. Let me unmute that track, and in addition to cycle, I'm going to use auto punch.
And so if auto punch isn't among your tools up there, customize your toolbar and select it so that it is. And now you can define a piece in auto punch that's exactly as long as the line that you need to record. Actually, his line ends about there. So I have, and I don't need quite that much post roll in that case, up to about here. So, let's give this a try.
I'm going to use cycle recording, which I think will let me do multiple takes, and that's all defined in overlapping audio recordings. I can create a take folder, which is one track containing many performances, which I can then comp later, or I can create a new track for each time it goes through the cycle. But I think I want to do a take folder. Let's see, maybe I'll get it right the first time.
This isn't about my acting, I just want to show you the process. So, I think I'm good to go. Let's give it a shot. I'm going to use the letter R to record. Let me practice my line. Is there anything you think you should say, or you want us to know? (speaking in foreign language) Is there anything you think you should say, or you want us to know? (speaking in foreign language) Okay, well, not perfect, not great, but.
Let's give it another shot. No reason to keep that one. You can keep those files if you like, but I don't know, when I find one I don't like, I just get rid of it. (speaking in foreign language) Is there anything you think you should say or you want us to know? Okay, so, let's mute his slug there, and listen to mine in context. (speaking in foreign language) Is there anything you think you should say, or you want us to know? Well, it's not going to win any awards, but it's sort of the right words in the right place.
But the point is here, cycle recording is how you set your pre-roll and your post-roll, auto punch is how you set the length of the recording that you're going to make. Well, we've got a pretty good handle on the dialogue in this scene. In the next movie, we're going to look at sound design. We're going to look at the loop library that's included with Logic, and then we'll look at some plugins and see how those can enhance the sound effect library.
Award-winning sound designer Joe Godfrey has developed a system for handing off the dialog, music, and effects mix from a Final Cut Pro timeline to Logic Pro. Why Logic? Many of the tools the Final Cut editor is using began there, and Logic has great tools that can be applied to dialog, music, and effects, as well the final mix. There are some things you want to do—in the right order—and some common mistakes you want to avoid. This course covers them all. Learn how to import audio from Final Cut Pro X in Logic Pro X, fix any syncing issues, edit dialog to perfection, add special effects such as pitch shifting and automated EQ, enhance music, and bounce out the final mix, either as a composite track or stems that can be mastered separately.
- Importing AAF, OMF, and XML files
- Configuring your workspace
- Recognizing and solving sync issues
- Adding markers
- Mixing on the fly vs at the end
- Fixing dialog levels
- Fixing dialog texture and ambience
- Automating EQ parameters
- Autopunch for dialog and Foley
- Special effects (SFX) replacement and enhancement
- Finishing the mix: compression and limiting
- Export options: Composite vs. stems
- Archiving a project