From the course: Final Cut Pro X Weekly

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3 things to know for working with 360 in FCP X

3 things to know for working with 360 in FCP X - Final Cut Pro Tutorial

From the course: Final Cut Pro X Weekly

3 things to know for working with 360 in FCP X

- [Nick] Hi, welcome to Final Cut Pro X Weekly. I'm Nick, and Jeff's not here this week. We're going to talk about three things to know for working with 360 in Final Cut Pro X. Specifically, Final Cut Pro X point four. And some of the key concepts we're covering this week include the 360 viewer, how we can use the 360 viewer to look at our 360 footage. We're going to look at connecting an HMD, which is a head-mounted display, which head-mounted display you can currently use, and what software you need to have it interact with Final Cut Pro X. And last, we're going to look at the reorient tool, which is kind of like the transform tool, but the transform tool for 360 video. Let's get started. So, I'm inside of Final Cut Pro X, and I have a 360 clip in my timeline, which created a 360 project. How I know I have a 360 clip is specifically from this badge that you see here in the upper left-hand corner. What it shows to me is that it is 360. This is that identifying feature. Now, I want to…

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