Video cameras come in HD, UHD, 4K and 8K. Erik shows you how not all DSLR, mirrorless and cinema cameras shoot in HFR high frame rate in full resolutions. 120 FPS and 240 FPS are not always avaialbel in full HD or UHD. In the US NTSC is 29.97. In Europe it's PAL 25 FPS. Not all cameras are work cameras.
- When looking at a new camera, you want to be sure…that it's capable of shooting in resolutions you need.…What is resolution?…It's a term used to describe the size and pixels…of the image that a camera is capturing.…For example, one resolution we're all familiar with is HD.…We have two different types of HD,…1280 by 720, and full HD, 1920 by 1080.…The new kids on the block are 2K,…UHD, full 4K, 6K, 8K, and beyond.…
Sounds confusing, huh?…Don't worry, traditional HD isn't going anywhere,…so it's a safe place to start.…If you want to be prepared for the future,…you should consider purchasing at least a 4K camera.…You might have to spend a little bit more money,…but you will still be able to shoot in HD2.…When you work with these higher resolutions like 4K and up,…you need to be prepared for them, because they require…a lot more storage and computer horsepower to edit them.…
This can get expensive, so it's an important…consideration when purchasing a camera.…I'll cover more on this later.…Next comes frame rates.…
Evaluating your production workflow and the camera options out there can save you time, money, and maybe even your sanity. Camera enthusiast Erik Naso is here to help. He'll teach you how to ask the right questions and pick the right camera—balancing "the camera I should buy" with "the camera I want to buy," so you end up happy with your purchase over the long run. Learn how to figure out your budget and needs; understand the different file formats, sensors, and lenses available; and choose the right accessories for any shooting situation.
- Understanding the camera components: sensor, lens, etc.
- Evaluating audio inputs
- Taking your type of production into account
- Deciding on a budget
- Choosing accessories such as tripods and gimbals
- Camera codecs and media cost