Join Brian Wood for an in-depth discussion in this video What you'll learn, part of Figma for UX Design (2017).
- [Instructor] In this course, UX Design Tools:Figma, you'll take a tour of Figma and work with features like setting up a Figma project to start, we'll talk about what Figma is, how it fits into the scheme of things, we'll talk about frames and what those mean, they're kind of like art boards. We'll create vector artwork, talk about shapes, all kinds of different things. We'll work with text, formatting, images, and masks. We'll also work with layers which are really similar to other applications. We'll work with components and constraints which are a little different, sort of like symbols in other applications.
We'll also talk about versioning and how that can help you. We'll have a section on collaborating, sharing, and exporting, which means we'll talk about device preview, how to preview it directly on your device, for Mac currently. How to share the files, and that actually includes working in tandem with somebody. You can have multiple people editing the same file live, which is pretty cool. We'll talk about commenting and how to get that done. We'll talk about how to export or what that means. And finally we'll round up just by talking a little bit about prototyping. Prototyping requires what's called Framer to get it done.
So these are a few of the topics that we're going to cover to get you into Figma.
- Creating a Figma project
- Importing from Sketch
- Working with frames and shapes
- Adding and formatting text
- Drawing, components, constraints, and versioning
- Sharing, commenting, and exporting
- Prototyping with Framer