Join Joseph Labrecque for an in-depth discussion in this video Touch-based drawing, part of Building a Mobile App with Feathers and Starling.
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We want to utilize touch-based drawing, so that we…can build up the drawing mechanism upon our canvas.…To do that, we're employing extension to Starling, which enables GPU based graphics…drawing API, allowing us to build out the drawing mechanism upon our canvas.…Now that this has been implemented within our…project, we'll use touch-events to perform the drawing itself.…So within our sketch screen class, the first…thing we'll do is import a number of starling…touch events.…The first thing we'll import is starling.events.Touch.…And this is the basic Touch data, that we can receive from starling.…
We'll then import starling.events.TouchEvent.…This is the event we can register to listen for.…And finally from the starling class, starling.events.TouchPhase.…TouchPhase is some data that…tells us exactly what phase of the Touch is current.…So, this could be a begin Touch.…It can be a Touch move. It can be a Touch end, and so forth.…That way we can respond to different types of Touches differently.…We'll also import a few things from the normal Flash API.…
- Downloading the frameworks and the AIR SDK
- Configuring the project
- Implementing a theme
- Creating the screen classes
- Adding a navbar component
- Building the classes
- Returning saved files
- Publishing a project
- Installing and running the app
Skill Level Intermediate
Building Flash Games with Starlingwith Lee Brimelow2h 57m Intermediate
Flex 4.6 and AIR 3.0 New Features for Mobile Appswith James Talbot1h 49m Intermediate
1. Project Setup
2. Feathers Screens
3. Building the Interface
Using layouts in Feathers1m 55s
4. Sketch Functionality
5. Browse Functionality
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