Join Joseph Labrecque for an in-depth discussion in this video Setting up the drawing surface, part of Building a Mobile App with Feathers and Starling.
Our drawing surface is composed of a number…of different objects which work together within our application.…We already have a sprite which acts as a container.…And we'll now build a shape object which serves as the canvas to be drawn upon.…The shape object is part of the external…extension to Starling called the starling graphics extension.…To acquire this, we simply go to github.com/StarlingGraphics.…And here we find the Starling-extension.graphics framework.…So clicking upon that brings us to the repository itself.…
Scrolling down we can see a download for the entire zip file.…Clicking on that will initiate the download.…Okay now that that's on our local machine, we can go to our Downloads folder.…And here we see the zip file itself.…I'm going to right-click and Extract All. And…I'll extract it to a folder called Starling-Extension.graphics.…Okay, from here, I can enter this folder, and then go into the Extension directory.…And then the bin directory.…And there we find our SWC file.…
I'll pull this out into the downloads folder, along with our other SWCs.…
- Downloading the frameworks and the AIR SDK
- Configuring the project
- Implementing a theme
- Creating the screen classes
- Adding a navbar component
- Building the classes
- Returning saved files
- Publishing a project
- Installing and running the app
Skill Level Intermediate
Building Flash Games with Starlingwith Lee Brimelow2h 57m Intermediate
Flex 4.6 and AIR 3.0 New Features for Mobile Appswith James Talbot1h 49m Intermediate
1. Project Setup
2. Feathers Screens
3. Building the Interface
Using layouts in Feathers1m 55s
4. Sketch Functionality
5. Browse Functionality
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