Join Joseph Labrecque for an in-depth discussion in this video Run configurations, part of Building a Mobile App with Feathers and Starling.
In order to properly test our app in an…emulated mobile environment, we must be able to set…up one or more run configurations, within which a…specified target operating system, screen resolution, and screen density.…In order to test our project, we'll configure one now.…So with our project open, we can go up next to…the Run button here, and twirling this down, choose Run Configurations.…This will bring up the run configurations dialogue.…If we double click upon Mobile Application.…
It'll actually create a run configuration for us targeting our present project.…So here is our project name and we also specify the application file.…This is the main project file to actually run the project.…Under target platform, we can choose Apple…iOS, or Google Android. So, I'm going to choose Android here.…And then, for launch method, we can choose to either launch on a…connected device, or on the AIR Simulator that's a part of Flash Builder.…
So we're going to choose AIR Simulator because it allows us to…test, through our application, really quickly without having to go to a device.…
- Downloading the frameworks and the AIR SDK
- Configuring the project
- Implementing a theme
- Creating the screen classes
- Adding a navbar component
- Building the classes
- Returning saved files
- Publishing a project
- Installing and running the app
Skill Level Intermediate
Building Flash Games with Starlingwith Lee Brimelow2h 57m Intermediate
Flex 4.6 and AIR 3.0 New Features for Mobile Appswith James Talbot1h 49m Intermediate
1. Project Setup
2. Feathers Screens
3. Building the Interface
Using layouts in Feathers1m 55s
4. Sketch Functionality
5. Browse Functionality
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