Join Joseph Labrecque for an in-depth discussion in this video Installing and running on a device, part of Building a Mobile App with Feathers and Starling.
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We'll now see how to install and run our packaged application upon a device.…Lets see Quick Sketch in action on a real piece of hardware.…In order to this from within flash builder,…we'll go to Project > Export Release Build.…And these settings can all be the same. We'll hit Next.…And we want to make sure that under the deployment tab…for Goggle Android, that Install and Launch Application on any connected…devices is checked.…Right now I have my Android phone connected to this computer.…So when I hit Finish, it'll actually install and launch on the device.…
Alright.…So here's the app that we've built actually running on a device.…Initially we're taken to the home screen so let's click Sketch.…And this'll bring us over to our drawing canvas.…We're able then to go ahead and draw in whatever we like upon the canvas itself.…Once we're finished, just hit Save.…And this'll go through that whole process of rendering and saving the file.…It's now brought us back over to the Browse screen.…Where we're able to see the image that's been retrieved…
- Downloading the frameworks and the AIR SDK
- Configuring the project
- Implementing a theme
- Creating the screen classes
- Adding a navbar component
- Building the classes
- Returning saved files
- Publishing a project
- Installing and running the app
Skill Level Intermediate
Building Flash Games with Starlingwith Lee Brimelow2h 57m Intermediate
Flex 4.6 and AIR 3.0 New Features for Mobile Appswith James Talbot1h 49m Intermediate
1. Project Setup
2. Feathers Screens
3. Building the Interface
Using layouts in Feathers1m 55s
4. Sketch Functionality
5. Browse Functionality
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