Join Joseph Labrecque for an in-depth discussion in this video Initializing Starling, part of Building a Mobile App with Feathers and Starling.
Feathers is a UI component library for starling.…That is to say, we need to use starling in order to use feathers.…Here we will set up a starling instance in…order to kick off the development of our mobile app.…So, the first thing we'll do is open up…the quick sketch file that's already created for us.…And, we'll remove this super declaration here because it's not needed.…We are going to put our own code within this constructor function and…the code itself is going to setup a number of things inside of our flash instance.…
So it's going to set up the scale mode…and alignment of our regular flash display with stage.…So to do that, we'll do stage.scaleMode.…And we'll set that equal to stage scaleMode.no Scale.…And as I'm typing this if I want to, I can go ahead…and hit Ctrl+space for this auto completion…inside of Flash Builder to take effect.…You'll notice that not only does it auto complete what I'm typing but…it also imports the necessary classes, so that I'm able to use them.…
So we'll set this to you NO_SCALE. And then we'll set stage.align…
- Downloading the frameworks and the AIR SDK
- Configuring the project
- Implementing a theme
- Creating the screen classes
- Adding a navbar component
- Building the classes
- Returning saved files
- Publishing a project
- Installing and running the app
Skill Level Intermediate
Building Flash Games with Starlingwith Lee Brimelow2h 57m Intermediate
Flex 4.6 and AIR 3.0 New Features for Mobile Appswith James Talbot1h 49m Intermediate
1. Project Setup
2. Feathers Screens
3. Building the Interface
Using layouts in Feathers1m 55s
4. Sketch Functionality
5. Browse Functionality
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