Join Kevin Kelly for an in-depth discussion in this video Choosing appropriate technologies to assess learning, part of Teaching with Technology.
- I've mentioned the 3D Framework for choosing technologies in a couple other movies now. One last time, I'll use that Framework for choosing technology for assessing learning. I've provided an Exercise File in the Chapter 7 folder called XYZ Assessment Framework, so you can refer to it during or after this movie. The three dimensions of the Framework narrow your choices by answering three common questions. On the x axis we answer, "Where are the learners?" On the y axis we answer, "When are they learning?" And on the z axis we answer, "How many learners are there?" This decision making Framework is described in more detail in the Chapter about Preparing Content with Technology.
Here, I'll outline how to use the Framework to choose technologies for specific assessment situations. To assess student knowledge outside the classroom and at their convenience consider using quiz tools, such as those found in a Learning Management System, Virtual labs, or Simulations. To assess student work that they've produced digitally and over time, consider using Electronic portfolios such as Pathwright. To encourage students to assess their own understanding of class concepts, consider using Flashcard apps for mobile devices, or intelligent tutor software, such as ALEKS.
To provide students with peer-review opportunities, use Collaborative docs, such as Google Apps, Peer-review modules, such as Turnitin Peermark, Apps for mobile devices, such as iAnnotate, and Online presentation tools with annotation capabilities, such as VoiceThread. To evaluate student understanding of lecture topics during class meetings, consider using Clickers and clicker apps, such as Poll Everywhere or Twitter on mobile devices.
There are other quadrants we didn't cover here, and many more technologies, but if you get stuck in an ocean of possibilities, the Framework will help you find your way to shore. Before reviewing a different movie, take a moment to answer the following questions for yourself. Are you looking for technology to assess learning in the classroom? Or for students to assess their own progress, or give peer-review feedback to each other outside the classroom? Are you looking for technology that students will use to assess their knowledge or skills individually, collaboratively, or both? And are you looking for technology that students will use to demonstrate their competencies at a specific time, or whenever they choose?
Author Kevin Kelly explains how learning outcomes can be adapted to support technology in the classroom, and guides educators through selecting the appropriate technology for their activity, module, or class. Then he shows how to apply technology in three key areas: finding, creating, and sharing content with students; facilitating classroom activities; and assessing learning inside the classroom or online.
- Including technology in your learning outcomes
- Applying Universal Design for Learning (UDL) principles
- Finding and creating content and instructional materials
- Enhancing lectures and presentations with technology
- Getting students involved
- Facilitating in-class activities
- Assessing learning
- Teaching effectively online