Join Kevin Kelly for an in-depth discussion in this video Applying UDL principles: Motivating and engaging learners in multiple ways, part of Teaching with Technology.
- In this movie let's look at the universal design for learning a principle called Multiple Means of Engagement. In other words, how we'll actually use technology to engage and motivate students to learn. Specifically, how we'll try to maintain their interest, sustain their efforts, and support self control. We do this not only to accommodate learners with different learning challenges, but also to support learners with different strengths and interests. Student interest is where we'll start. Keeping or increasing students' interest can be as easy as giving them a choice.
They shouldn't be able to choose the learning outcomes necessarily, but they can choose the tools they use to gather information. Another way to increase interest is to make the content more relevant to students' lives. Want to do both of these things at the same time? You can do both by asking students to share links to articles or websites related to the course topics and asking the class to vote on which tool to use. For example, they might vote on using a social networking tool, like Facebook, or a social bookmarking tool like Diigo or Delicious.
Ask students to use the comment feature in either tool to describe why it's relevant to them. When you're back in class, mention the best articles and comments shared by the students. Oh, and if you haven't heard of social bookmarks before they work just like the bookmarks in your browser, but they're in an online space allowing everyone to share, organize, and even comment. Now let's look at student persistence or effort. Offer external rewards to motivate students to reach goals, even those that might not interest them. For example, give badges to show students they've reached class milestones, or use a leaderboard to show the top students each week.
Use tools to let students collaborate. Try discussion forums or Facebook groups outside of class. Try a Google Moderator or a Twitter Backchannel in class. Provide feedback that helps students see how to improve. Even if you use rubrics, try recording a screencast of yourself giving feedback on a paper or assignment. Students watch a three to five minute video where you highlight as you comment. Offer different levels of challenge for some activities, such as conversation exchange or Italki to talk with native speakers of another language after mastering certain vocabulary.
Last, we'll look at how student self-regulation relates to motivation. Post assignments, along with a checklist of minigoals that students can use to keep track of their own progress. You can use free online to-do list, like Todoist or Ta-da List, to share checklists students can use on their mobile devices or library computers. Provide ways for students to assess their own understanding of course concepts, such as low stakes quizzes online or flashcards. Ask students to reflect on the course or small parts of the course, like how they approach an assignment.
Use blog or online journal tools to collect students' thoughts. These UDL strategies help students who have disabilities, but engagement and motivation affect everyone. Technology can help keep students' interest, promote persistence, and support self-regulation. Before reviewing another movie, take a minute to answer the following questions for yourself. Are you or your students investigating the relevance of your course topics? Are you providing students chances to choose how they participate in some way? Are you providing different levels of challenge and feedback that help students improve? And, are you giving students opportunities for self-assessment and reflection?
Author Kevin Kelly explains how learning outcomes can be adapted to support technology in the classroom, and guides educators through selecting the appropriate technology for their activity, module, or class. Then he shows how to apply technology in three key areas: finding, creating, and sharing content with students; facilitating classroom activities; and assessing learning inside the classroom or online.
- Including technology in your learning outcomes
- Applying Universal Design for Learning (UDL) principles
- Finding and creating content and instructional materials
- Enhancing lectures and presentations with technology
- Getting students involved
- Facilitating in-class activities
- Assessing learning
- Teaching effectively online