From the course: Gamification for Interactive Learning

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Create effective feedback loops

Create effective feedback loops

From the course: Gamification for Interactive Learning

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Create effective feedback loops

- In the 1960s a psychologist and researcher named Albert Bandura began publishing books and papers on behavior change and motivation. Among the assertions made by Bandura was that, "People cannot influence their own motivation and actions "very well if they do not pay adequate attention "to their own performances, the conditions under which "they occur, and the immediate affects they produce." In other words, a person needs to perform an action, observe what happens, then modify their behavior. And then they are motivated to try the action again to see the new result. When placed into the context of gamification, or game thinking, the term for this process is often called an engagement loop or feedback loop. The idea is that the player performs an action, receives feedback from the experience, and then is motivated to continue performing the same or similar action hoping to gain rewards, achievements, or progress. For example, let's say a gamified platform presents a learner with a…

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