From the course: Gamification for Interactive Learning
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Create effective feedback loops
From the course: Gamification for Interactive Learning
Create effective feedback loops
- In the 1960s a psychologist and researcher named Albert Bandura began publishing books and papers on behavior change and motivation. Among the assertions made by Bandura was that, "People cannot influence their own motivation and actions "very well if they do not pay adequate attention "to their own performances, the conditions under which "they occur, and the immediate affects they produce." In other words, a person needs to perform an action, observe what happens, then modify their behavior. And then they are motivated to try the action again to see the new result. When placed into the context of gamification, or game thinking, the term for this process is often called an engagement loop or feedback loop. The idea is that the player performs an action, receives feedback from the experience, and then is motivated to continue performing the same or similar action hoping to gain rewards, achievements, or progress. For example, let's say a gamified platform presents a learner with a…
Contents
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Ensure a mastery orientation4m 12s
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Keep the experience balanced4m 7s
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Leverage dashboards and big data3m 52s
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Strive for interactivity and engagement4m 19s
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Engage different interests of learners5m 1s
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Create effective feedback loops3m 58s
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Understand the progression loop4m 55s
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Writing effective questions5m 15s
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