Join Renaldo Lawrence for an in-depth discussion in this video What is multimedia?, part of Creating Multimedia Learning.
- Multimedia is combining images, animation, text, and video to deliver valuable messages to your students or their parents. We are increasingly being bombarded with information, and sometimes making sens of that information can be challenging. So, when creating multimedia content for our students and parents, it's essential that we think through the process of what we want to include, which will be of value to our students, and what we don't need to include.
It is sometimes even more important knowing what not to put into the content. Useless information can only confuse the end user, make the content bloated, and can sometimes be of no use to our students. So, thinking through this process is of the utmost importance when you're creating multimedia learning. Let me show you some of my favorite multimedia projects that I built for the classroom. First, the Parents' iBook. This book gives parents guidance on how to use the iPads.
One of the main issues I think in the whole Elearning scenario with schools, is that a lot of schools forget the parents when thinking about and implementing their Elearning strategy. I really feel that it's important that parents know how to use these devices, to help enhance their children's education. So, in this app we use multimedia to make the app both interactive and educational. Next, the Language Interactive Magazines. These apps were created to help teachers differentiate their lessons, and give teachers the opportunity to work with any student who they feel may need it more than others.
Also, the apps allowed gifted talented students, or any students, to learn at their own pace. In each of the applications we have video, audio, and text, which allows us to cover all the different learning styles. The initial language for our interactive books are French and German. Next, the Interactive Book Choice App. Another project I'm working on is creating an iPad interactive book, which we could set in the library to give year seven and eight students the options of choosing books of their choice to read.
In this app we have a book cover, a description of the author, and even more importantly, students reading a description and giving their opinions about the books. We feel by providing this interactive book, we can make students more independent in their choice of books, and more importantly we feel that because they chose the book themselves they will be more engaged with the book. Lastly, let's look at the Physical Education Course Outline Booklet. Choosing a course as a year 10 or 11 student can be daunting.
Sometimes even more so for the parents, so with the Chiswick School's Physical Education Department we've created an interactive booklet which gives both parents and students a chance to see what sports will be included in the course. In the booklet we've include videos with students demonstrating various skills for sports, such as basketball, volleyball, badminton, circuit training, netball and rounders, a description of the course and a list of the teachers who would teach the students.
These examples are just a small sample of what you can create using multimedia in the classroom. As we go through this course, think about your own projects, the messages and information you need to get to your students and their parents. And how you can use multimedia to best convey that information.
Elearning expert Renaldo Lawrence takes a typical lecture-style lesson and breaks down which parts can be transformed into a multimedia project. Renaldo then guides educators through rewriting lesson plans and goals, creating video and audio assets, publishing the project online, and incorporating the new multimedia curriculum into the classroom.
- Using multimedia to reach students and parents
- Planning your multimedia project
- Setting goals
- Recording and editing video and audio
- Staying organized
- Sharing the project with the class