Join Maxim Jago for an in-depth discussion in this video Introducing EDIUS 6.5, part of EDIUS 6.5 New Features.
EDIUS 6.5 has a fantastic list of new features. They're not all big ground breaking changes to the interface, it's not all change color and change buttons, but nonetheless there are some really important new developments in this update. It's well worth diving in and making use of them. We've got some new project settings, we've got options to change the way we display color, we can have 10-bit quantization instead of 8-bit, so less banding, less posterizing, more subtle color correction.
We can now work with Alpha channels in our nested sequences. As you can see here, I've got a nested sequence with Alpha and I'm using a Track Matte Key to see that foreground element up here; could not do that before, couldn't be done in EDIUS Version 6. We now also have the option to enable Stereoscopic Editing. Check it out, Stereoscopic, if we turn this option on, then we can convert clips into stereoscopic items, we can then go into our Effects and work with a Stereoscopic Adjustor Effect to adjusting the interaxial distance, the distance between the two lenses.
We've got support for more formats now. If I double-click here to Import, take a look at the objects of type, you can see we've got some interesting options. We've now got support for R3D files, this is RAW media from RED cameras, you can take up to 4k natively, you can adjust the playback resolution and work with that camera roll format directly, natively in EDIUS 6.5. We've got support for AVCHD Version 2, we've got support for Canon CF files, and we can now work natively with the F4V File format, that's the H264 variant of the Flash Video format.
EDIUS 6.5 includes support for the new loudness unit system, which is being used by broadcasters all around the world as a replacement for the old decibel scale. We now have a dedicated Loudness Meter that we can use to monitor our audio levels, of course I've turned off the audio here, let's turn it on, and you can see as we play through here, I'm getting a graph that indicates my amplitude in LUFS, rather than in decibels. And I can use this to measure whether my audio is going to be broadcast legal, or built in to EDIUS 6.5.
I can use the same tool to analyze a clip that exists in the bin, or for that matter, I can use it to analyze a Sequence. You see here, I can right-click Loudness, I can go through this analysis and there we are, I've got a graph ready to use as a reference. EDIUS 6.5 has a filmstrip view, if you like, and this view is here under the User Settings, I can set this to All and now I've got, here we are, thumbnails right the way through my timeline.
We can also output to new formats. If I go to my Export options here, you can see we've got support for, well for example, if we're working in a stereoscopic project as we are now, we can export directly to P2 3D clips. So it's all integrated into a single group of files. Or I can choose one of the new QuickTime options, which include Canopus HQ, Canopus HQX with Alpha, I can generate files with Alpha now embedded inside of them, fantastic for collaboration.
If I choose something like a regular Canopus HQ file, I can even specify whether I'm going to work with Left Eye or Right Eye or dual-stream, Anaglyph, whatever I want to generate a file for stereoscopic media. Grass Valley have released the Canopus Codec as a free installer for both Mac and PC, so now we have this fantastic YUV native quality-based rather than data rate-based codec available for collaboration between those two operating systems. We also have an option both in the Layouter and, if I go into the Layouter here you can see, and also in the Project Settings to define the way images are scaled.
If I go to my Resampling Method, this is a new menu in EDIUS 6.5, I can choose either High Speed, so I get great realtime support, or one of these advanced Lanczos Algorithms for scaling my media. This is particularly important for scaling down your media, because scaling up is pretty easy, but scaling down is quite difficult for the system to know which pixels it should keep and which ones it should discard. The Laczos Algorithms are better quality, but you do take a hit to your realtime performance, it's something you can change later if you want to.
We also now have, inside the Layouter, a procedurally-generated drop shadow. This will generate a drop shadow based on the Alpha channel of your media, and that includes nested sequences, so you can have things animate over time and the drop shadow will update in a very natural looking way. These new features, along with quite a few others that are just thrown in for this release, we've got things like 50p and 60p formats in the integrated disk burner. There's a whole load of these little additions added to EDIUS 6.5.
Altogether, this is a fantastic release, and even just for me, just the ability to use Alpha in nested sequences alone opens up whole new vistas of workflows and timeline design. So, these are the new features in EDIUS 6.5, which represent a continual development, if you like, of the flexible workflows for EDIUS Editors.
- Introducing RED, AVCHD, and F4V support
- Working with the Filmstrip view
- Outputting files with embedded transparency
- Using the Layouter controls
- Working with alpha channels in nested sequences