Join Maxim Jago for an in-depth discussion in this video Creating a project, part of Learning EDIUS 6.
The first stage of working with EDIUS is to create a new project. And when you do this, you're going to create a file that sits on your hard drive and contains links to your media files, and any creative decisions that you've made. Now it's super important to understand the distinction between the links that you see inside your project and the media files that they point to. If you move your project file to another machine, you are not going to have any online media. Everything's going to go offline unless you also bring the original media files.
So just to be clear, if you import media into EDIUS All you're doing, really, is creating shortcuts to that media. So, let's have a look here. This is what you get when you first start up EDIUS. You've got the option to choose the profile, I already have one set up here. I can browse to open an existing project and I can make a new project, which is what I'm going to do. I've also got a list of recent projects here. If I click on New Project. Here we go. I have a relatively short list of presets available.
An this is quite a new development with Edius, to minimize the options. And I guess it's a good idea because it simplifies the process. It speeds things up, and especially, if you're working in a studio environment where the machine's been configured for you, and the settings are exactly right. They probably don't want you to change them. So it does keep things a little bit simpler. I'm going to give this project a name. I think it's Thursday today. So I shall call it Thursday. And I'm going to browse to a folder to store this project. And I think, there we go.
That'll do fine. And then you'll see here I've got this option to Create A Folder With The Project Name. So that's going to put the project inside a folder. Just to keep things neat and tidy. Generally speaking with EDIUS, it's probably a good idea to keep your media and everything contained in the same folder. It makes it very easy to clean up your hard drive later. And it just makes housekeeping generally easier. Of course there is an exception to this rule which might be that you have dedicated media drives, or you might have network storage for that matter. In which case it's no problem to have your media anywhere you like.
But by default if you should render, which is the process by which you turn any visual effects into a flattened file, the output file to make playback easier. By default those files that are created will be stored inside your project folder anyway, you can change this of course. Now that I've given my project a name and I'm happy with the location for that folder and I've decided if I'm going to have a folder for it inside that location. Well, I've got four options here. And these options actually I created earlier.
These are preset project formats. And what the presets define is the output. So it's with the project preset that you say, for example here, I've got an HD 1080, that's 1920 by 1080 resolution file. It's going to be 29.97 frames per second, which tells me straight away that it's NTSC rather than PAL. Of course, I've written that in the name as well. And I can see that it's progressive media rather than interlaced and so on and so on and so on. So, the benefit here is that there's a simplified interface to choose between the different presets. Now what this means is that whatever media you put onto your timeline into the sequence that you generate.
Whatever the format whatever the resolution or the frame rate or the color system it will be conformed to the settings that you specify here. You can change your project setting inside of EDIUS, but you can't toggle between NTSC and PAL. You're locked into a particular field rate. And effectively this comes down to the power system actually, whether you're in a 50hz or a 60hz power supply. That probably will give you an idea of the formats that you can switch between. So, I'm working here with standard definition material. This is PAL DV material that I generated for a music video a little while ago. And if I click OK now, my project is going to be created and it's going to have these settings as included in my Description panel. But I'm just going to tick the Customize box as well. And if I click OK, this is going to give me more options. So, first of all, I've got the video preset and you can see I've got quite a lot of video presets here including both the NTSC and PAL ones. I'm going to stick with the option I've got.
I've also got audio presets. Now, to be honest, I think it's pretty unlikely you're going to want to create 32 kilohertz audio. It's lower quality and, unless you've got a very, very slow machine an, frankly one that would struggle to playback video at all, as well, you're probably not going to go for this lower quality audio. You might choose 44.1 kilohertz because that's what music CD's are designed to playback at. But generally speaking you're going to want to go for 48k. And by default this'll be 16-bit audio. So it's like DAT quality or DV quality, or, or even HDCAM quality if you set it that way.
It's good quality sound. Now, you'll notice that amongst the 48 kilohertz categories, I've got the option for 2-channel, 4-channel, or 8-channel. And this is to do with the output. If you are going to output to something like HD Cam, or to a format that have multiple channels. Or perhaps if your're playing out via a mixing desk that has eight channels, then you might choose this option. For most purposes, most of the edits that I've seen and worked on, you're going to go for simple two channel. And that means you're mastering out to a left and right audio.
Over on the right, I've got a Rendering format. And again, Rendering is to do with effects. You may or may not need to render. It's quite possible that you won't need to render at all because the real time performance in ADS is quite astonishing. But if you're working with party effects, it's quite possible you will. And when you render, you need to decide what format you're going to use. Usually, the Cannabis HQ Standard is absolutely fine. I've never seen a particularly strong argument for using fine. It's a really high data rate. And the HQX, which is 10-bit for HD.
Well, yep, if you're shooting 10 bit HD, go ahead and use the HQX format. We're talking about a lot of data if you record in the HD 10-bit formats. So I hope your hard drives are fast enough to handle it. You've also even got a lossless format and even there, an uncompressed RGB or two YUV formats. And of course you can even use MPEG2 program stream. Pretty unnecessary usually. The Canopus HQ format is usually fine. Now the Canopus HQ codec is designed originally by Canopus, now owned by Grass Valley, and it's a intermediary codec.
You can record directly into it of course as well. And the benefit of it is that it makes more work for your hard drive but less work for your CPU. And that's probably a good idea because these days its usually the CPU that's the bottleneck more than the hard drive speed. Most of those other settings are fine. I've got default track quantities, if I'm generating a new sequence. One video track, a VA track, a title track, VA is video and audio and A is audio only. These are tracks that you can add and remove tracks later on when you create a sequence.
This is just the default, so those are fine for me. If I expand out the Advanced Controls, I've got options for specifying particular frame rates. These are really the contents of the presets up here. So I can choose the frame rate, the Fuel Order. My advice is, if you know what these are and you want to make changes to them, this is where you do them. If you don't know what these are, take my word for it, the preset is exactly right. So I'm just going to click OK, and I'm going to go into EDIUS. That's how you generate a new project.
Notice that as soon as I create a project, I'm here looking at my timeline. Here's an empty sequence, and I've got an initial sequence in my Bin palette over here. Just for the record, in the bin, you'll notice that there's an initial folder, you've got a folder tree on your left, the folder's called Root. Now, a lot of people wonder why its called that. This is actually an IT term and it refers to the first directory on a given storage medium. So for example, if you open up the C Drive on your computer before you go into any sub folders, you're looking at the Root Directory.
So that's what root means. And when the engineers were producing EDIUS, although some people feel it's better to have it, some people feel better not to. It seem like a good idea to stick with that consistent theme with the Windows terminology. Now that I have created my project, I am ready to start importing media and cutting my movie. Coincidentally, if I go to the Settings menu up here, which is Project Settings. There we go. I can pretty quickly switch over to a different format if I want. This is great if you're working in HD, and then you want to transfer over to SD to produce a standard def version of your project.
Notice though that I've got only the PAL formats here. My NTSC presets have disappeared, because you cannot switch between PAL and NTSC once you've chosen. So there you are. That's creating a new project in EDIUS 6.
- Overview of editing with EDIUS
- Setting up the interface
- Importing media
- Adding, removing, and moving clips
- Working with audio
- Adding effects and titles
- Outputting to tape, DVD, and files