Using systematic logic, we can analyze each point from the traced boundary lines and determine if those points represent a corner or fall on an edge. The edge points are removed leaving us with just the four corners.
- [Instructor] In this video,…we're going to move onto the next step of our graph,…which is to extract the four corner points…from those poly curves that trace the outlines…of the curtain panels around the edges of the curtain wall.…Now, we talked about the logic and the strategy…that we're going to use in the previous video.…So I encourage you to watch that video now…if you haven't already.…The graph that I have open is in manual run mode,…and it's a copy of where we left off.…And I've included the nodes that we're going to…need here in this video,…because we've already discussed all of those nodes…in the previous video.…
So just to save a little time, I've placed those nodes in.…I just haven't wired anything up yet.…So, let's go ahead and run the graph.…That'll get us to the point where we were at previously,…and it will create all of the poly curves.…So what I'm going to do is just take this group here,…and just move it over a little bit.…That's the nice thing about groups,…is you can just click anywhere in the group,…
AuthorPaul F. Aubin
- Placing a single Revit Family
- Selecting elements with basic selection nodes
- Lists and lacing
- Renaming multiple project views
- Adaptive component requirements
- Selecting elements by family type
- Joining multiple lists into a single list
- Removing the unwanted points
- Reorganizing points
Skill Level Intermediate
1. Placing Component Families along a Path
2. Renaming Multiple Project Views
3. Placing Adaptive Component Families
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