As computer technology has evolved, we've moved from a very remote and symbolic…form of interaction, to more direct action.…In the early days, flipping switches to set binary values, and punching holes in…cards, required making decisions, and coding data, and then waiting hours, or even…days, to get the results.…We were very far removed from the information we were trying to understand.…The command-line interface, monitors, and terminals made things faster, and easier…to correct, but we were still working with abstract representations of…information and processes.…
The arrival of the graphical user interface, also called GUI, and the mouse…suddenly made it possible to interact more directly with meaningful…representations of information.…We could drag pictures into photo albums, and documents to the printer.…This was more like the real world, but we were still using a mouse out here to…click a button over there to make something else happened somewhere else.…Touch screens are getting us closer to direct action. We can now directly touch…
Author
Released
2/10/2012- Understanding the origins of interaction design
- Understanding gestalt principles
- Designing with grids
- Understanding design patterns
- Exploring how people respond to motion and color
- Communicating through labels and icons
- Framing for content and decision making
- Understanding mental models
- Avoiding cognitive overload
- Defining behavior for interaction design
- Designing for clicks and taps
- Understanding the feedback cycle
- Professional resources
Skill Level Beginner
Duration
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Typography for Web Designers
with Laura Franz6h 25m Intermediate
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1. Introduction
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Welcome1m 13s
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Who is this course for?1m 30s
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2. Exploring Interaction Design
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What is interaction design?2m 11s
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3. The Interaction Designer's Toolbox
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Professional resources1m 33s
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4. Five Essential Principles of Interaction Design
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Consistency1m 52s
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Perceivability2m 16s
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Learnability1m 5s
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Predictability1m 43s
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Feedback1m 21s
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5. Understanding Context and Motivation
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Designing to meet needs5m 53s
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Persuasive design2m 24s
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6. Principles of Interface Structure
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Designing with grids4m 18s
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7. Navigation Best Practices
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Effective navigation8m 37s
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Searching and filtering8m 10s
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Contextual relevance5m 25s
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Sense of place4m 17s
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8. How People Respond to Images and Media
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How people respond to color5m 14s
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9. Shaping Thinking and Decisions through Design
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Defining cognition5m 53s
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Cognitive biases2m 45s
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Framing choices3m 20s
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Mental models5m 17s
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Understanding cognitive load9m 11s
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10. Designing for Behavior and Interaction
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Perceived affordances6m 26s
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Inputs and sensors5m 9s
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11. Best Practices for Providing Feedback
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Place, time, and meaning5m 25s
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Error handling and messages4m 30s
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Feedback cycle58s
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Conclusion
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Reviewing the big picture1m 51s
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Video: Providing opportunity for direct action