From the course: Adobe Dimension Essential Training: The Basics
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Working with camera views - Dimension Tutorial
From the course: Adobe Dimension Essential Training: The Basics
Working with camera views
- [Instructor] We've created a true three-dimensional scene that can be viewed from any angle by moving the camera around. Let's take a look at that with the Orbit tool. I'll just click and drag around this scene. We can see our product models from all different angles. Be careful with this, though, because using the Orbit tool breaks the alignment with the 2D background image. I'll do a camera undo to reset that. The best practice is to create a camera bookmark before exploring the scene with the camera. Camera bookmarks serve two purposes: first, they are a handy way to return to your starting point, and second, you can create more than one bookmark which is useful for queuing up multiple scene renders. I'll create the first bookmark and call it front view by clicking on the plus icon and then hitting the Enter key, and then I'll close that by clicking back on this icon. Now let's create a back view of these models by rotating the camera around the scene 180 degrees, but we'll do…
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Contents
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Add a 2D background image3m 15s
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Add and position 3D models4m 57s
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Add materials to models2m 11s
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Add brand graphics to models4m 35s
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Group and duplicate models2m 41s
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Work with graphics artboards2m 1s
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Edit material properties5m 11s
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Light the product shot1m 56s
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Working with camera views2m 31s
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Focus point and final render3m 48s
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Edit in Photoshop2m 25s
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