Theresa Jackson provides an overview of the Mac and Windows desktop application Adobe Dimension CC. She explains that Dimension is part of the Adobe Creative Cloud subscription and is intended for designers and photographers wanting to create photorealistic 3D scenes without the complexity and steep learning curve of most 3D applications.
- [Instructor] Let's start by taking a look at what Adobe Dimension CC is all about. Who should use this application? And what kinds of projects is it good for? Adobe Dimension is a 3D design application for graphic artists, designers and photographers. The tools and user interface will be familiar to anyone who has worked with Photoshop or Illustrator. Dimension is a desktop application for Mac and Windows available only to Adobe Creative Cloud subscribers.
It's an easy-to-use application developed with 2D designers in mind. It requires no previous knowledge of 3D to use it effectively. Dimension supports placement of native Photoshop and Illustrator files and recognizes the art boards within those graphic files. It also interfaces with Creative Cloud Libraries making it easy to bring your 2D graphic designs into a 3D environment. Dimension is an easy-to-use application for compositing 2D and 3D assets.
You might use it for product photography as demonstrated in this course or photographic scenes and even abstract art. With Dimension, you work with 3D object models. An assortment of starter asset models are included in the application. You can manipulate the 3D models to view from any angle and you can customize their look with materials, graphics and lights giving you almost unlimited flexibility to create photo-realistic scenes that don't really exist in the real world.
Dimension demands more computing resources than any other graphics applications like Photoshop and Illustrator. It requires a relatively powerful computer with a modern processor and graphics card and plenty of RAM. To learn more about the system requirements, you can visit Adobe Help.
- Positioning 3D models in a scene
- Applying materials and background images
- Working with multiple models in a scene
- Lighting a product shot