Mike Rankin shows how to move, scale, and rotate 3D models to change their appearance in Adobe Dimension CC. He introduces the use of X,Y, and Z axes. He explains how to use the transformation widgets with the Scale, Move, and Rotate tools. He also describes the use of the pivot point in the Properties panel, and shows how to enter values directly in the Properties panel to transform objects.
- [Instructor] In this video, we'll see how to move, scale, and rotate a 3D model to get the look that you want in Adobe Dimension CC. I'm starting here with a fresh new document, and if you already have a document open, just choose File, New, to get yourself a fresh document, and here I'll add a model, like we saw in a previous movie, by going to the Assets panel, and importing one of the models that comes with Dimension CC. I'm going to click on the Food Pouch right here to add it, and it's added to the center of my scene and selected, and I can see its position over here in the Properties panel.
I can see that the Pivot point, which is currently set to Bottom Center, is located at the zero point for all three axes, x, y, and z, and with the Select and Move Tool, I can see the controls on the object here for moving it. If I choose a different Pivot point, like Center, the controls move to the center of the model, and the y value changes to show me that the center of this pouch is now at a value of 9.3 units above the ground plane.
If I change the Pivot point back to Bottom Center, I get a y value of zero, which indicates that the object is sitting right on the ground plane. Notice as I move my cursor over the control widgets that they get highlighted, and if I click and hold on one, the others get grayed out. The red arrow is for moving along the x axis, the green arrow is for moving along the y axis, and the blue arrow is for moving along the z axis. So to slide this pouch back and forth along the x axis, I'll click and drag on the red arrow, and as I drag, you can see the x value in the Properties panel changed.
I can also move objects by changing the values in the Properties panel. So to put this pouch back where it was, I can click once on the x position, change it to zero, and press return or enter. Likewise, I can drag with the green arrow, to move the pouch along the y axis. I can move it up and down, and if I release it when part of the model is below the ground plane, than that part of the model is hidden, and it won't be visible in any image that I render from this file.
I'll set the y value back to zero in the Properties panel to move the pouch back up, and I'll drag with the blue arrow to slide the pouch along the z axis, and again, I'll set that value back to zero. Also notice these control widgets that look like right angles between each of the arrows. You can use these for moving an object along two axes at once. So I can move the pouch along the plane between the x and y axes by dragging the yellow widget, and I'll set those values back to zero, and I can try the same idea using the widget between the x and z axes to slide the pouch anywhere along the ground plane.
You can also just click and drag anywhere on the object with the Select and Move Tool to move it along the ground plane. So I'll drag from up here, and do the same thing. Again, I'll put it back to it's original position by zeroing out these values, and the Scale and Rotation Tools work in the same manner. So I can take the Select and Rotate Tool, and now I get Spherical Widget Controls that I can drag to rotate the pouch along the x, y, and z axes, and to use these widgets, you drag in a direction that's tangent to each ring.
So for example, if I click on the red ring, a thin yellow arrow appears tangent to the circle indicating how I should drag to rotate in this direction. So I can drag up and right, to drag it this way, and notice how it dips below the ground plane if I go too far, or I can click again on the red ring, and notice that I don't have to click exactly on the arrows, and drag to bring the pouch back up. I'll set those rotation values to zero to make the pouch stand up straight.
If I click and hold on an object, but not on any widget, notice how they all get grayed out, and now we can drag to freely rotate the pouch. Also, notice how as I drag the gray sphere that the rotation widgets are attached to, moves along with the pouch. By default, the rotation widgets that appear on an object are also aligned to the x, y, and z axes of the scene, but their not locked into this alignment, so when I dragged on the pouch to freely rotate it, I moved the widgets out of alignment with the axes of the scene.
So now their in alignment with the object, not the scene. Note that each set of rotation widgets is independent. So if I drag another pouch onto the scene, its rotation widgets are aligned to the axes in the scene, not like the ones that I rotated. I'll select that extra pouch and delete it, and if I want to reset these widgets, so that they align to the x, y, and z axes of the scene, I'll go to the top of the window and click the button to align to scene.
This toggles the widget back and forth between aligning to the object and to the scene. Knowing how to switch the widgets back and forth can really help you to get an object into the rotation that you want, and again, you can always get an object back to its original rotation by zeroing out all the values in the Properties panel. And finally, let's see how to scale an object. I'll take the Select and Scale Tool, and I get the now familiar widgets that I can drag to scale the object along the x, y, or z axes, or use the widgets between the axes to scale along two axes at once, or click and drag on the object to scale it evenly up or down.
To return an object to its original size, set the Scale values in the Properties panel to one. So that's a look at transforming objects in Adobe Dimension CC. We looked at how to use the widgets and the Properties panel to scale, rotate, and move objects. We saw how to constrain transformations along one or two axes, as well as how to freely transform objects and how to switch the alignment of rotation widgets between the line into the scene, and to the selected object.