Mike Rankin demonstrates how to select a 3D model and add it to the scene in Adobe Dimension CC. He shows how to find 3D models that are built into the program via the Assets panel, as well as how to access models in Adobe Stock, or from third-party sources. Mike shows how to search for specific model types, how to select models in the canvas area, how to name objects using the Scene panel, and how to bring missing objects back into view, as well as delete unwanted objects.
- [Instructor] In this movie, we'll get started using Adobe Dimension CC by choosing a 3D model and adding it to the scene. And we'll start by checking out the 3D models that are built in to Adobe Dimension CC. And you can find them in the assets panel if you click on the second icon that looks like a cube. This one right here. At the top is a line of models called recent and Dimension CC keeps track of the models you've used recently and you can access them here. And just below those are all models.
You can scroll to browse them, switch between a list and a grid view, and search for a particular kind of model. So if I wanted to see all the bottles that are built into Dimension CC, I can type in bottle and I can see that there are three. There's a flip lid bottle, a square bottle, and a round bottle. Or I could type in bag and see the different bags to choose from.
Delete the search term to see all the models again. And there are several ways to add a model to the scene. First, you can simply click on a model in the assets panel. So, say I wanted a coffee cup, I can just find it and click on it. And it's added right to the center of the scene. And notice that my view of the scene was adjusted automatically when the model was added. I zoomed to fit the coffee cup in the view. Other times I could accomplish the same thing by clicking this button up here at the top right, zoom to fit selection.
You can also trigger this with a keyboard shortcut, just by pressing the letter F for fit. So for example if I take the hand tool and click and drag to the right so the coffee cup is out of view, I can immediately get it back by clicking this button or pressing the letter F on my keyboard. Also notice that all around the edges of the coffee cup and lid are these blue lines. These indicate my selection. An object must be selected before you can move, rotate, or scale it, and the same goes for applying materials and decals.
In most cases when you add a new object to the scene it's automatically selected. To deselect an object, take any of the top three tools in the toolbar, and then click anywhere on the scene away from the object. Or you could choose edit, deselect all, or use the keyboard shortcut command+shift+a here on Mac or control+shift+a on Windows. To remove an object, make sure it's selected, so I'll click on the coffee cup, with the select and move tool, and I can press delete here on the Mac or backspace on Windows.
You can also delete an object by choosing edit, delete. I'm going to undo by pressing command or control+z to bring the cup back. And so clicking on a model in the assets panel is the fastest way to add it to the middle of the scene. But what if you want to place your object somewhere other than the middle of the scene, like what if I wanted a coffee cup over here on the right? For that I can click and drag it from the assets panel. So I'll grab the coffee cup, drag over here to the right, and before I release my mouse button, notice there's a thumbnail icon of the model at my cursor and the ground plane is highlighted to indicate where the model will go if I release.
So I'll release over here on the right, and there's my second coffee cup. If I wanted a third coffee cup, I can duplicate one of the existing ones by selecting it and choosing edit, duplicate, or pressing command or control+d, or I can also just hold the option key here on Mac or alt on Windows and drag from a selected cup to a different location. So I'll hold down option here, you can see my cursor turn into a double arrow, and then I'll drag over to the left to make a third coffee cup.
We'll talk more about using the scene panel in later movies, but now's a good time to point out that you can change the name of objects here to distinguish them. So instead of having three things all called coffee cup, I can double click a name on the panel, and I'll change this to coffee cup left. Select the one in the middle, double click, and I'll call this coffee cup middle, and do the same for the one on the right.
Another way that you can add a model to the scene is to use the import command in the file menu. And for that I'm going to create a fresh document by choosing file, new, and I won't save the coffee cups. And then I'll choose file, import, 3D model. Note that you can also drag and drop a model from the finder on the Mac or explorer on Windows. In the exercise files folder, I'll find the file called sunglasses.obj.
The OBJ suffix means this is a particular type of 3D model called a wave front file and that's the only type of object file that Dimension CC can currently open. It's an open file format that's used by several 3D applications. It contains just the 3D geometry information that defines the shape of the object. The surface of the object is defined by polygons which are actually triangles. You can also open OBJ files in Adobe Photoshop and here on the Mac you can also open OBJ files in the preview application or just press the space bar to use the quick look feature to check out the file.
So that's what I'll do here, I'll press the space bar, and there's my sunglasses, and I can click and drag in the quick look window to see this model from any angle. I'll press the space bar again to close quick look and I'll click open. And the model's added to the scene. But it looks a little weird at this point. It's almost like something out of a Salvador Dali painting where the sunglasses are half buried in the ground plane.
Now you won't see this kind of thing when you import models that are built into Dimension CC or that you download from Adobe Stock since those are optimized to work with Dimension. But you may encounter situations like this when you import models from other sources. Not to worry, the model's all there, it's just not visible. If I select it with the select and move tool, I can see the outline of the whole object and then I can click and drag the green arrow upward to raise the sunglasses over the ground plane.
I'll fit my selection in the window so I can see the whole sunglasses and then I'll take the select and rotate tool and click and drag from the red ring up and to the right to rotate the sunglasses so they're not facing down. This time I'll press the letter F on my keyboard to fit the sunglasses in my window. And deselect and there they are. So in this movie we saw a few different ways to add models to the scene in Dimension CC.
We clicked on a model in the asset panel, dragged a model from the assets panel, and we duplicated an existing object as well as used the import command.