From the course: Introduction to Graphic Design - Dimension
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Adding a model
From the course: Introduction to Graphic Design - Dimension
Adding a model
- [Instructor] Okay. Well, it's time to get cracking and bring in our first real model. The primitive cube that I used here for the earlier movie, I'm just going to delete that. And dimension shifts with a whole bunch of starter models. So, we'll use those for this particular course. Scrolling down a bit in to the starter models you should be able to find 16 to 10 tablet or tablet 16 to 10. Just to differentiate it from the phone to the left of it. To bring it in you simply drag like so. And give it a moment. And it unwraps the model like this. And I think I might have actually gotten the phone there by accident. So I can delete that. I'll try again. I'm just going to make sure I get hold of the tablet. I just clicked on it. Oh no, that is correct. And I'm going to rotate it around. So I think I'll start then by rotating on the Y axis. So I'll get the green toggle. Just here, and bring that around like so. Then…
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Contents
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Creating the document1m 59s
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(Locked)
Setting the camera view3m 59s
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(Locked)
Removing the ground plane1m 32s
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(Locked)
Adding a model2m 48s
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(Locked)
Adding the splash1m 16s
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(Locked)
Adding fill images4m 27s
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(Locked)
Adding a decal1m 21s
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(Locked)
Adding primitive shapes4m 28s
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(Locked)
Adding a torus2m 20s
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(Locked)
Adding materials2m 1s
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(Locked)
Challenge: Adding a cube1m
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(Locked)
Solution: Adding a cube2m 7s
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(Locked)
Adding background1m 4s
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(Locked)
Adding text4m 30s
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(Locked)
Challenge: Adding a chrome bar46s
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(Locked)
Solution: Adding a chrome bar1m 31s
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(Locked)
Adding lights3m
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