Theresa Jackson, professional graphic artist, shows you how to add starter assets materials to the Dimension scene 3D models to define a realistic-looking product image. She shows you how to quickly find materials by filtering for keyword names in the starter assets panel, and how to control what surface the material applies to by working with the scene panel.
- [Instructor] We've got our models placed.…Now let's add some materials or skins…to these models to create our products.…Materials can be licensed at Adobe Stock…or you can create your own materials…with my favorite mobile app, Adobe Capture.…But for this project we're going to stick…with materials that are found in the starter assets.…So we can filter for materials in the starter assets…with this second icon here, I'll click on that.…We know that the box is made out of a paper material…so we can filter further by just typing in paper…in the search field here and there's a nice glossy…paper material built into dimension.…
I'll take that and drag it over the box.…Notice the cyan highlight, it's showing us…which surface that paper will be applied to.…I'll release my mouse to apply that paper.…That's looking pretty good.…Now let's take a look at the glass.…We'll clear this in filter here…and type in glass, see what glass materials are available.…There's a nice glass material here,…let's take that and drag it on to bottle model.…
- Positioning 3D models in a scene
- Applying materials and background images
- Working with multiple models in a scene
- Lighting a product shot