Case study: The Magic of Reality app


show more Case study: The Magic of Reality app provides you with in-depth training on Design. Taught by Mike Rankin as part of the InDesign CS6: Interactive Documents show less
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Case study: The Magic of Reality app

It's becoming increasingly common for richly designed book-like apps to have several kinds of interactivity, including animation, audio and video, and even the use of iPad features like its camera, GPS, and accelerometer. To see some examples, let's take a tour of a very successful book app called The Magic of Reality. The Magic of Reality app is an extension of a book by the same name by noted scientist and author Richard Dawkins. All the text to the print book is in the app and it's enhanced by illustrations, multimedia, animations, and interactivity.

This is a science book aimed at young audience with the goal of introducing readers to the awe-aspiring facts of science. The book is composed of 12 chapters, and each one is devoted to answering a question, like, What are things made of, Why do we have day and night, What is the sun, What's a rainbow, and so on? Now the first thing you notice about the book is that it's set up as a single- orientation landscape. The layout...

Case study: The Magic of Reality app
Video duration: 3m 20s 5h 11m Intermediate

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Case study: The Magic of Reality app provides you with in-depth training on Design. Taught by Mike Rankin as part of the InDesign CS6: Interactive Documents

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