Join Branden Hall for an in-depth discussion in this video Generative art, part of Branden Hall: Interactive Architect and Digital Maker.
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Lynda Weinman: I mean I see another theme in your career, that you've been attracted to…the arts as well.…You were saying you had this interest in animation early on, and a lot of your…projects have been so tied to a visual component.…So can you talk a little bit about the genesis of that?…Branden Hall: Certainly. I have to there give full credit to my parents.…They are both artists, and my mom has her degree in native arts.…We tease her. She has a degree in basketweaving, and that's really what it is.…So my house, growing up, was always filled with pottery and stained glass and all…these amazing things that they have made.…
My dad was a leathersmith for years even.…I mean they are at the level that they even taught themselves how to smelt gold…to make their own wedding rings.…I mean that's a level of sort of makerhood of the arts I can only aspire to.…So I've always loved that that aspect of things.…It's not a cold, hard, pure-logic thing for me. I am always wanting to make…beautiful, wondrous things.…
Branden opens up his personal studio and explains his fascination with "making," whether through programming or woodwork, and the magic behind bringing his ideas to life. Branden and crew also visit the BLOOM installation, a project designed to display artwork for La Plaza de Cultura y Artes, a museum dedicated to Mexican American history and culture in Los Angeles. Lynda then interviews Branden one-on-one, and they talk about Branden's beginnings, most notable projects, and where he sees himself and technology headed in the future.