- [Instructor] Now let's get down…to the hands-on logistics for storyboarding.…Don't forget to review what you gathered about a design task…in the understanding phase.…It may have been days or weeks since that work was done.…Then, the team generates ideas…via sketching in half-hour sprints.…A small team can just work together,…but if a team is big enough,…split into sub-teams for this work.…That's a great way to improve the chances…of coming up with multiple design ideas.…
After a half-hour design sprint,…all members of the teams should come back together…and show each other their designs…and critique the designs that they produced.…Witnesses and omissions should be noted at this point.…Then, another sprint can begin.…Sub-teams can be mixed up for the second sprint if you like.…Keep going until the team has…at least two well-developed design approaches for this task.…Two sprints are usually needed, you might need three,…but rarely more than that.…
I find I usually have to give first timers a pep talk…when they begin this type of work.…
- What a well-designed app looks like
- Leveraging cognitive design principles
- Decluttering crowded screens
- Understanding your users' needs
- Recording and analyzing user observations
- Storyboarding your ideas
- Helpful techniques for the design process
- Dealing with conflict in design evaluation
Skill Level Beginner
UX Foundations: Interaction Designwith David Hogue3h 33m Intermediate
How this course will work1m 38s
1. Why UX Design Is Important
2. What Makes a Design Good or Bad?
3. Understanding Users and Their Needs
4. Ideation: Finding, Refining, and Culling Design Ideas
5. Helpful Concepts and Techniques for the Design Process
Next steps2m 24s
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