- [Instructor] This course primarily aimed at developers. The approach is based on my own experience teaching developers about design for many years. But design is usually done by teams. Those teams often have managers of developers, or business analysts as members. This course can also be their introduction to UX design. The ideal is for all members of the design team to learn consistent techniques and terminology, and this course is structured to do that for them. In fact, anyone who will be a part of a design team, but who does not have a design background can benefit.
No particular technology background is needed, so users, executives in software companies, and anyone else working on the team are invited to go through the course. Much of the course will cover concepts and techniques for the principles of design, and the overall process of design. Slides, short videos, and photos of design will guide that walkthrough. I'll also give lots of advice on potential road blocks, and problems in design at various points.
In addition to showing application designs and screenshots, I have a couple of demonstrations of applications that illustrate design ideas and principles. I also have several tests and exercises for you. The short tests invite you to experience something about design. The exercises allow you to gain hands-on experience with key techniques. The exercises will need paper and pencil, but you won't need any technology or software to go through the course.
- What a well-designed app looks like
- Leveraging cognitive design principles
- Decluttering crowded screens
- Understanding your users' needs
- Recording and analyzing user observations
- Storyboarding your ideas
- Helpful techniques for the design process
- Dealing with conflict in design evaluation
Skill Level Beginner
UX Foundations: Interaction Designwith David Hogue3h 33m Intermediate
How this course will work1m 38s
1. Why UX Design Is Important
2. What Makes a Design Good or Bad?
3. Understanding Users and Their Needs
4. Ideation: Finding, Refining, and Culling Design Ideas
5. Helpful Concepts and Techniques for the Design Process
Next steps2m 24s
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