From the course: UX Design for Developers

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Example of a design principle

Example of a design principle

From the course: UX Design for Developers

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Example of a design principle

- [Instructor] The first step in learning to design better experiences for your users, is to learn how to see what's good and bad about those experiences and why. There's a certain amount of intuition about this. Even now, you can probably look at an application and have a feeling about whether the interface is good or bad. But it helps to have a toolbox of concepts to understand more deeply about why it's good or bad. Most of the items in your toolbox will be design principles. Humans have built-in tendencies to perceive the world in certain ways. Bad interfaces usually don't respect those principles, while good ones do. Sometimes, it's the visual system that drives the design principle. We'll see several of those. In other cases, design principles help control the cognitive load for the user. And some design principles are based purely on typical human psychology. Many of those involve what people intuitively perceive as good or bad. If you violate design principles in your designs,…

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