- [Instructor] The first step…in learning to design better experiences…for your users, is to learn…how to see what's good and bad…about those experiences and why.…There's a certain amount of intuition about this.…Even now, you can probably look at an application…and have a feeling…about whether the interface is good or bad.…But it helps to have a toolbox of concepts…to understand more deeply about why it's good or bad.…Most of the items in your toolbox will be design principles.…
Humans have built-in tendencies…to perceive the world in certain ways.…Bad interfaces usually don't respect those principles,…while good ones do.…Sometimes, it's the visual system…that drives the design principle.…We'll see several of those.…In other cases,…design principles help control the cognitive load…for the user.…And some design principles are based purely…on typical human psychology.…Many of those involve what people intuitively perceive…as good or bad.…
If you violate design principles in your designs,…you'll have several negative results.…
- What a well-designed app looks like
- Leveraging cognitive design principles
- Decluttering crowded screens
- Understanding your users' needs
- Recording and analyzing user observations
- Storyboarding your ideas
- Helpful techniques for the design process
- Dealing with conflict in design evaluation
Skill Level Beginner
UX Foundations: Interaction Designwith David Hogue3h 33m Intermediate
How this course will work1m 38s
1. Why UX Design Is Important
2. What Makes a Design Good or Bad?
3. Understanding Users and Their Needs
4. Ideation: Finding, Refining, and Culling Design Ideas
5. Helpful Concepts and Techniques for the Design Process
Next steps2m 24s
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