- [Instructor] Let's move on to some design principles…concerning people's cognitive limitations…and capabilities.…It seems every developer thinks all buttons…should be the same size.…Almost every application I see does that.…Why?…There's no law about it.…Fitt's Law is a design principle…that suggests varying size of buttons…based on importance or frequency of use.…Bigger buttons are easier to find and use.…Here's an example from a popular humor site called Imager.…
Notice the Next Item button is large and colorful…to be easy to find.…The Back button is right next to it…with good proximity indicating the relationship…but it's smaller and less prominent.…But if developers have a bad tendency…to violate Fitt's Law it's nothing to their habit…of violating this design principle.…HIck's Law is common sense.…It says you will have a harder time…finding the option you want if it's in a large group…of options you must scan through.…
That seems obvious,…but I see applications all the time…where there are hundreds and hundreds of menu options…
Author
Released
1/10/2019- What a well-designed app looks like
- Leveraging cognitive design principles
- Decluttering crowded screens
- Understanding your users' needs
- Recording and analyzing user observations
- Storyboarding your ideas
- Helpful techniques for the design process
- Dealing with conflict in design evaluation
Skill Level Beginner
Duration
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Introduction
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How this course will work1m 38s
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1. Why UX Design Is Important
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A well-designed app example1m 59s
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The value of good UX design1m 37s
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Obstacles to good design2m 41s
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Starting on the UX path4m 4s
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2. What Makes a Design Good or Bad?
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Design principles in context2m 25s
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Cognitive design principles3m 43s
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Why crowded screens are bad2m 11s
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Bringing it all together1m 37s
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3. Understanding Users and Their Needs
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Building a design team2m 57s
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Choosing users to observe2m 16s
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Questions to ask users2m 42s
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Observation exercise1m 41s
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4. Ideation: Finding, Refining, and Culling Design Ideas
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Innovation and ideation3m 47s
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Storyboarding4m 40s
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Types of storyboards2m 9s
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Media for storyboards1m 3s
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Storyboarding evaluation1m 40s
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Storyboarding exercise1m 15s
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Prototyping4m 41s
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Evaluation phase2m 47s
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5. Helpful Concepts and Techniques for the Design Process
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Types of design projects3m 21s
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Dealing with status quo bias3m 12s
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Be bold2m 2s
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Breaking free from the past1m 46s
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The shapes exercise2m 43s
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The economics of UX design1m 56s
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Conclusion
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Next steps2m 24s
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Video: Cognitive design principles