From the course: Photoshop: Texturing and Shading Techniques
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Base highlights and shadows - Photoshop Tutorial
From the course: Photoshop: Texturing and Shading Techniques
Base highlights and shadows
- [Narrator] In order to pull off believable objects in our scene, we need to understand how the surface of a material can influence the way we see highlights and shadows. In this video, we are going to take a closer look at roughness and specularity and why it is important to understand the construction of a material. So inside of our shaders PSD file we've got the very top layer is just a rough and spec representation of our highlights and shadows, and what this means, let me create a new layer so I can annotate, is we have on this top row a representation of roughness, and on this bottom row we have a representation of specularity, and the reason why these are important is because roughness is how light bounces off of a texture and scatters throughout the surface and specularity is how light is reflected and the intensity of that reflection off of a surface. And so, if we look at the bottom three, and we start to see a little bit of a less intense specularity moving over to a more…
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