From the course: UX Design for Developers

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Aesthetics: Reaching an acceptable threshold

Aesthetics: Reaching an acceptable threshold

From the course: UX Design for Developers

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Aesthetics: Reaching an acceptable threshold

- [Instructor] So far in this course, I've not talked much about aesthetics, not because it's unimportant, but because of the misconception that I discussed in the introduction. It's regrettably common for both developers and decision-makers to assume that UX design is essentially the same as good aesthetics. That's simply not true. A beautiful app that is hard to use just isn't a good design, so make your early focus on the other aspects, such as interaction and uncluttered screens. Aesthetics can be deferred until later in the project, but aesthetics are important. Psychologically, a beautiful app will be received better than an ugly one. You can look at a screen like this, and feel how it's going to make a positive impression on a user, the first time they see it. I like to say that aesthetics are a proxy for good design. When a user first looks at an app, the aesthetics make the first impression, and if it's good, they subconsciously assume that the app is well-designed. Many…

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