From the course: Sketching for Product Design and AEC
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The mechanics of perspective (vantage points)
From the course: Sketching for Product Design and AEC
The mechanics of perspective (vantage points)
- Following up on the last video where we explored the machine like nature of perspective with all it's moving parts. We're going to look more closely at the viewer and the impact your point of view has on how you sketch. Your point of view is the vantage point from which you view the world. Or in this case, look at and represent objects. If the projection lines extending from the sides of the object to their respective left or right vanishing points move dynamically with the object, then the vantage point, your line of vision, is really the master lever making it all work. When I describe the rotation of the box in the last video, I was intentionally keeping things simple in order to focus only on the object and its vanishing points on the horizon line. But truth be told, objects rarely rotate on their own. Instead their forms change as we move around them. If we move to the right side of the cube, for example, then we see more of that side and vice versa. If we stand on a ladder, we…
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Contents
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The DNA of 1-point perspective5m 34s
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The DNA of 2-point perspective5m 58s
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The mechanics of perspective (vantage points)5m 18s
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Sketching inside the box: The scaffolding analogy6m 23s
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Seeing and sketching5m 33s
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Manipulating forms on the fly: Altered or derived cubic forms5m 16s
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Challenge: Quickly sketch a series of basic and altered cubic forms1m 12s
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Solution: Quickly sketch a series of basic and altered cubic forms5m 14s
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