Author
Released
12/21/2015Kevin Henry, a product designer and educator responsible for the influential book Drawing for Product Designers, teaches beginning and intermediate students how to visualize ideas for small-scale and mass production with just a pen and paper. He combines explanation, illustration, animation, and hands-on demonstrations of concepts such as sketching basic shapes as well as more complex forms, creating planes, the mechanics and methods of two-point perspective, projection principles, and creating the illusion of shade and casting shadows. The goal is to get students generating ideas, and sketching them as accurately as possible without inhibiting the creative process. At the end of the course, Kevin explains not just how designers sketch products, but also why. When you're done, check out the rest of our product design courses, which expand on advanced methods of sketching and visualization, including prototyping and computer-aided design (CAD).
- Exploring the relationship between analog sketching and computer modeling
- Creating the illusion of form
- Using different systems of drawing
- Sketching 2D shapes and 3D forms
- Creating orthographic projections
- Sketching in one-point and two-point perspective
- Creating curved surfaces
- Projecting shadows and other visual touches
- Sketching example product design concepts
Skill Level Intermediate
Duration
Views
- Hi, my name's Kevin Henry. I'm a product designer, educator, and author of the book Drawing for Product Designers. In this course, we're going to explore design sketching, or what's often called rapid ideation sketching. I'll combine technical explanations with illustrations, animations, and hands-on demonstrations of the processes and techniques we're going to be exploring. The goal is to have you sketching your own concepts, and sketching them with speed and confidence. I'll do this by providing you with a set of strategies that can be easily learned through practice, along with a smattering of history and theory.
In design studios, sketching remains important precisely because of the speed and directness it allows. Even with the digital tools we now have, sketching remains essential to all design workflows because computer models not only start with a sketch, but the designer builds form with sketches throughout the process. So, ultimately, my goal with this course is to get you sketching with a new and deeper understanding of not only how designers sketch, but also why they sketch. I can't wait to show you all about it.
So let's get started.
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Introduction
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Welcome1m 12s
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1. Design Sketching Overview
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2. Design Sketching Fundamentals
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Drawing systems overview6m 14s
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3. Orthographic Projection
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4. Perspective Projection: Inside the Box
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Seeing and sketching5m 33s
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5. Perspective Projection: Outside the Box
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Creating curved surfaces5m 15s
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Challenge: Sketch a thermos1m 23s
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Solution: Sketch a thermos4m 42s
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6. Finishing Touches
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The workhorses of sketching:5m 48s
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Projecting shadows7m 15s
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7. Putting It All Together
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Conclusion
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Next steps3m 39s
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Video: Welcome