From the course: DaVinci Resolve 12 Essential Training

Bezier handles in Resolve 12 - DaVinci Resolve Tutorial

From the course: DaVinci Resolve 12 Essential Training

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Bezier handles in Resolve 12

- Another set of headline feature improvements that you might have seen at NAB, or maybe in some of the demo videos from user groups, or on Blackmagic’s website, is the addition of Bezier handles to a couple of our existing tools. Some of our tools have already had them. Some of them, it’s brand new in Resolve 12, and let’s just do a quick overview on all of them. So I’ve got a curve set-up on this shot, and if I want to refine the way this curve bends around this point, I go ahead and add Editable Splines. Try saying that five times fast. And there we go. We have our splines, so I can more precisely control how this curve bends around this contrast point. And the thing is, on this particular feature, if I add another point, it automatically gives me Bezier handles. So I can turn that on and off. So I’ll go ahead and adjust the Bezier handles on this curve. And now I’m going to turn off, and now when I add a new point, I no longer have those Bezier handles. So, kind of something to keep in mind when you’re working with the Bezier handles here in the curves. Also on this shot, I’ve got a power window set-up. I’m going to option F so we get a better look at this power window. And now we can convert any of our shapes into Bezier curves, essentially user shapes. And you’ll notice, this is a circular power window. I'll come up to the ellipsis pull down, and select convert to Bezier. Watch what happens right here in this window when I do that. It just turned off the circular power window, and converted it into a Bezier that now has editable handles. And if I hold down the option key, I can control each endpoint independent of the other. But do notice what happened. I had tracking information on the circular power window. That tracking information, if I hit play, it’s gone, it’s not tracked anymore. Let me go back to that shot. But that’s easy enough to solve. I’ll just come up to this circular power window, copy the track data, come down to the new user shape, paste the track data, hit play, and now it’s moving and tracking with the shot. Now one that we’ve always had, but you might have missed, is the hue versus curve. So I’ll come back into my curves. I’m going to down arrow to the next shot, where I think I have a hue versus set-up. I do. So I’ve got a hue versus set-up. If I bypass this grade, I’m changing the color of her shirt. And this also has a Bezier handle on it that I activate, simply by clicking this little button, and now I can adjust the way the curve wraps around. But you’ll notice that unlike the Bezier handles in the power windows, I can’t control these endpoints independently. If I press down on the option key, or the command key, I can’t break these endpoints. So these endpoints act in opposition to each other. And then finally, over on the edit page, if I do a motion effect, so this shot has a motion effect. It has a zoom going on. Let’s go ahead and turn on the transform, open up the inspector, and now when I click on the shot, make it active, and let’s click on our keyframes here. You’ll see that I now have a motion path that I can edit. Let’s go ahead. I clicked on this endpoint to take me to that endpoint. I’m going to right click and change it to smooth, and now I have a motion path that I can adjust on either or both ends. Right click. Smooth. And now I’m controlling the way that this zoom-in happens.

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