Now that you know all the different terms and stages of round tripping, it is time to actually round trip a project form a non-linear to DaVinci Resolve and back. To start, you will want to take a look at the camera original video files so you know where they are to link to and have a general idea of the footage you are working with.
- View Offline
- Now that we've defined our terms,…it's time to actually get to work.…Your editor has gotten you to lock picture,…they're sending sound to post audio…and picture is being sent to DaVinci Resolve…for color correction.…Our client has decided they want the flexibility…of the handles workflow…and we've budgeted a half-day for prep…and a half-day for delivery…because of the complexity of this workflow.…My client has delivered to me this hard drive…that their editor's been working from.…
It's the camera originals and much to my shock,…it's the only copy of their footage.…If we had time, I'd make a complete duplicate of this drive.…But we need to get started now.…So, at the end of the conform, I'll show you how…you can easily move the footage we're using in the timeline…off this drive and on to yours…because you never want to risk being the one responsible…for corrupting their only copy of their shoot.…
Don't ask me why they do this, they just do.…So we're going to begin by opening the database…we created in the 'How to Use the Exercise Files' movie.…
You'll also explore the concept of conforming. Conforming is verifying your timeline in Resolve precisely matches the timeline exported from your non-linear editor. Plus, learn the options for sending your color corrected timeline back to your nonlinear editor for final graphics and export.
- Why move your timelines into Resolve?
- Understanding the round-tripping process
- Understanding XML
- The differences between round-trip workflows
- How to verify your timeline is imported correctly
- Rendering out individual clips vs. rendering out single clips