Join Steve Grisetti for an in-depth discussion in this video Transferring a Vegas audio track to Sound Forge, part of Sony Vegas Production Workflow.
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Now that we've got our little movie completed it's time to polish up the audio. And although there's a lot we can do in Vegas, we're going to send our audio over to Sound Forge, where we can do some real clean up and enhancement. Now before I can send my files directly over from Vegas to Sound Forge, I need to configure Sound Forge as my default audio editor for Vegas. In order to do that, I simply go to the Options menu and select Preferences and go to the Audio tab.
And you'll see that I've already set it up as my preferred audio editor. If you didn't, you just click the browse button and you'll browse to programfilesx86, it's the reason why is because Sound Forge is a 32 bit file, so it's not going to be in program files, it'll be in programfilesx86 inside the Sony directory>Sound Forge Pro directory, and then you look for the file that is called in my case, because I'm using version 11 of Sound Forge, forge110.exe. You may not see the .exe either, depending on how you have Windows configured to show file names or file suffix.
But once you've selected here you are set up and click OK. And now I can open this audio file over in Sound Forge, simply by right clicking on it and selecting the option to open in audio editor. If I do that, the file will be opened up in Sound Forge, and one thing you're going to notice, this event on my timeline is only about 12 seconds long. The original media file it came from is over two minutes long. When I port this over to Sound Forge, you'll see that what's going to open up is only a 12 second audio file.
It's not going to open up the whole media clip over there. Whatever I change, is only going to be changed on the 12 seconds that appears in this particular event on my timeline. Watch this, I'm going to right click and I'll select Open in Audio Editor. And when I do, here it is and you can see that the entire file is only 12 seconds long. It only consists of the few lines of dialogue that appeared in that particular event. I'm going to close this. The reason why is I don't like to mess with original files. In Sound Forge, once I click Save, it has overwritten the original file, and it's gone forever.
I don't like to do that. I always like to work with copies of files, so that if I make any changes, I can still go back to my original if I want to. So let's jump back to Vegas and rather than select Open in Audio Editor, we're going to Open a Copy in the Audio Editor. There we go. And I have the same file, essentially. So now that we've got our file open here in Sound Forge, we can do some pretty high level tuning, clean up and enhancement. And because we're in an audio editor, we can really focus on the characteristics of the audio itself, enhancing it and adding effects to it, if we need to.
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- Removing background noise and normalizing audio in Sound Forge
- Recording narration in Sound Forge
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- Burning your disc