From the course: After Effects Duik: Rigging & Animation Tools
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Rigging a character for a walk cycle
From the course: After Effects Duik: Rigging & Animation Tools
Rigging a character for a walk cycle
- [Instructor] Now that we've gone over character rigging, and all of the various rigging menu tools, we will be doing a little extra mini project that brings together a lot of what we've learned, and goes over a topic that is very useful for character animation, a walk cycle. I'm here in 07, and before we start rigging up this little blue warble character, I want to explain how this character is set up, why it is set up this particular way, and some of the little confusing discrepancies one might encounter while rigging a character for a walk cycle. I've already created, and named bones for the puppet pins on this character so I can quickly rig it up using the auto rig. If you're not sure how to create bones on puppet pins, please go back and watch the chapter on IK rigging with puppet pins and bones, then come back, and we will work on this. For now, I want to explain why this blue character is designed to the way it is. I'm going to click on the shy guy button, so I'm briefly just…
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